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Advanced [show]


Hugolina Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is typically in her Stableman uniform. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is happy with her job as a Stableman. She turns her eye from what people do, preferring to live and let live. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Rich, Family. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Hugolina Amakiir, Female Half-Elf Barbarian 8
Medium (5'7") Half-Elf, Lawful Good (CR 8)
Armor Class 9
Hit Points 70 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills Religion +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Draconic, Giant
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Edge Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tattered old clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her fur, while still mostly gray, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in the west, but her parents moved at a very young age to the east. After coming to the age of reason, Edge took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Family. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Edge Running, Female Tabaxi Warlock 2
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 140 gp.


Social Check DCs


Salanop Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She dresses in collared shirts and wears a proper scarf over her head. She has wavy black hair. She has green eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was always a brilliant, if unscrupulous mind. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and she is wracked by social anxiety

Ideals: Logical. Flaws: Ugly, Shy, Antagonistic, Insane. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Salanop Gimlen, Female Gnome Ranger 10
Small (3'2") Gnome, Neutral Good (CR 10)
Armor Class 10
Hit Points 19 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 6 (-2)15 (+2) 13 (+1)9 (-1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +2 / 3d6-2, Ranged +3 / 3d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 70 pp.


Social Check DCs


Hoglik Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'8" and typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His left leg appears badly burned and disfigured. His long brown hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.

History: The child of southern immigrants he idolized his mother. A freak accident while working with his Bather mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Disease, Depressed, Selfish. Bonds: Immigrant. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Hoglik Vance, Male Half-Orc Adept 7
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. A roughly beaten golden orb (170 gp). Gold dragon comb with red garnet eye (1100 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rivaan Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a broad hat to cover his moderate length green crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Rivaan Ophinshtalajiir, Male Dragonborn Aristocrat 4
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 16 (+3)13 (+1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp. Blue sapphire (500 gp). Moss agate (16 gp). Tourmaline (90 gp).


Social Check DCs


Dagger Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear brown clothing when he does not wear armor. His red fur is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the east. Dagger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dagger Treat, Male Tabaxi Ranger 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1600 gp. Fire opal pendant on a fine gold chain (2400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many white ritualistic tattoos. He wears rags and sports a simple walking cane. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Adventurer, Job. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Bertram Hardy, Male Half-Elf Bard 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 10 (+0)16 (+3)
Skills Intimidation +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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