Vaina Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. Her red hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. She uses divination through singing.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic, Terran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Golden yellow topaz (700 gp). 1 Minor magic item.
Loopmottin Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a blue suit, brown shirt, and green tie. She keeps her brown hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Loopmottin hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. Animals are drawn to her, and she is able to talk to them.
History: She served in the navy to pay for her family's outstanding loans. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is her passion
Ideals: Artistic, Gifted. Bonds: Military, Adventurer. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Khrosh Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a faded coat and loose pants complete with deerstalker hat. His hair is silver and curly. He has amber eyes and a black hat with a green feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To be a Spice Merchant again.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Giant
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 12000 sp. Rock crystal (30 gp). Chalcedony (30 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He typically wears black cloth garments or leather armor. His blue crest, when down, is lengthy. His eyes, though not visible through his cowl, are gold.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: Norkruuth lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. He has been saving his money to try and buy his sister's freedom.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: Family, Rich. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 71 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Carved bone or ivory statuette (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).
Qemuel Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born the only child of a wealthy merchant. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Slave. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Giant, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Chrysoprase (30 gp). Violet garnet (600 gp). Aquamarine (600 gp). Pink diamond (2000 gp). 1 Minor magic item. 1 Minor magic item.
Morana Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is generally well dressed albeit a few years behind the times. Her clothes are grease stained in places. Her black hair is well kept. Her violet eyes are passionate and lively.
Personality: She loves telling others what to do and how they should feel about things. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to loving parents in a slum to the west. Morana was born on a far western desert where she grew up under the tutelage of her mother, an expert Cartwright. She moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with her childhood friend; and she's repulsed by the pc
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp.
Vicky Jordan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, yellow cloak. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her blonde hair up. She has blue eyes and a yellow hat with a black feather.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Vicky hails from a village terrorized by giants. While studying, she fell in love. They married and had a son. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Bonds: Enemies, In love, Rich. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!