Shifting Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His orange fur is lengthy. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shifting is combative with any and all who dare try his patience in the slightest.
History: Born in the north to a Mayor, Shifting learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Passionate, Justice, Gifted. Bonds: Job. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp. Violet garnet (1600 gp). Black pearl (1600 gp).
Baggi Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'6" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her left leg appears badly burned and disfigured. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments
History: Born to a Crown-heir, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Armorer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 15)
Armor Class 13
Hit Points 124 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
Possessions: 800 pp. Lapis lazuli (10 gp). Chrysoberyl (60 gp). Iolite (50 gp). Freshwater pearl (10 gp). Moss agate (10 gp). Carnelian (50 gp). Pink pearl (60 gp). Fiery yellow corundum (1600 gp). Azurite (10 gp). Obsidian (10 gp). Black star sapphire (1600 gp). 1 Medium magic item.
Jillian Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is cut short. She has several tiny opal earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born into a rich family. Her mother took her hunting and taught her how to get in the mind of other creatures. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Joker. Bonds: Attractive, Rich, Slave, Nature. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 8)
Armor Class 11
Hit Points 18 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Undercommon, Auran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 160 pp.
Isabella Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her scythe. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Isabella reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Terse. Bonds: Attractive, Military. Occupation: Servant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10 pp.
Menny Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. She carries with her a set of morningstars, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her golden hair is still thick. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Enemies, Adventurer. Occupation: Laborer
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 59 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 80 pp. Lapis lazuli (4 gp). Fire opal (1600 gp). Emerald (1600 gp). Rich purple corundum (1600 gp).
Tawna Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears dark leathers with embroidery. Her red hair is drawn into a tight pony tail with a butterfly scrunchie. She wears an eyepatch.
Personality: She never swears and excessively uses polite adverbs when speaking. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: A powerful necromancer made her what she is. Tawna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tawna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Mentor, Criminal record. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 19 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Azza Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a robe, a symbol of the sun god around her neck, and a club on her belt. Her black hair is unkempt and raggedy. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Actor business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 104 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 500 pp. Golden pearl (150 gp). Rose (20 gp). Coral (150 gp). Blue quartz (16 gp). Malachite (16 gp). White opal (900 gp). Lapis lazuli (16 gp). Black pearl (1400 gp). Rich purple corundum (900 gp). Brown-green garnet (150 gp). Fire opal (900 gp). Star rose quartz (20 gp). Black pearl (1400 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!