Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is matted, messy, and big. His thin eyebrows rest above his beady amber eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item.
Travok Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a grey hat with a blue feather.
Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated, Professionalism. Flaws: Disease. Bonds: Attractive. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp.
Gadreel Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her chestnut hair up. She has silver eyes and a black hat with a tan feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She plays an instrument quite well.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gadreel took refuge in the ruined castle and found the beat up longsword and armor she uses now. She has never given up on her music dream.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Athletic, Passionate, Artistic. Bonds: Poor, Nature. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp.
Oda Reese, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is tall, broad shouldered and powerfully built. Her silver hair is wavy and long. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Warrior school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying sister.
Motivation: To prove her worth to the world.
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, In love. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 19 (+4) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Banded agate (5 gp).
Emerald Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a robe, a symbol of strength around his neck, and a whip on his belt. His black fur has been sun bleached extensively. His blue unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across
History: He was born the only child of a wealthy merchant. Emerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Emerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Disease. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallond Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long golden beard, and similarly colored long hair. His eyes are likewise blue.
Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.
History: He was born in the east. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Immigrant, Debt. Occupation: Miner
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Huru Rayden, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a black coat. Her silver hair is lengthy. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 23. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: The child of southern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and retire the richest woman in the south
Ideals: Fighting, Entrepeneur, Optimist. Flaws: Insane. Bonds: Immigrant. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 30000 cp.
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