Gardain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. He has a black handlebar mustache and slicked back black hair. His eyes are likewise gray.
Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 68 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 4000 gp.
Anthony Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to hide his balding. His skin is flawless and his brown eyes scan people very quickly.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Passionate, Fighting. Bonds: Rich, Attractive, Nature. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
Possessions: A roughly beaten golden orb (90 gp).
Quick Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple brown robe with blue stripes complete with hood. She wears a top hat to hide her balding. Her hazel unseeing eyes seem to look past you.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Quick has worked very hard to control her curse. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To end her boredom.
Ideals: Athletic, Logical. Flaws: Disease, Secretive, Mundane. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 49 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial, Ignan
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
Possessions: 900 gp. Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Savaran Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no crest. Her fierce gold eyes like to dwell on things.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets; and she has passion for adventuring and risk
Flaws: Ugly, Racist. Bonds: Poor, Guardian, Adventurer. Occupation: Actor
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. A delicate brass dragon egg (10 gp). A necklace of small pink pearls (2000 gp). Golden circlet with four aquamarines (2000 gp).
Kilvar Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long red hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Kilvar is depressed about a lot of things. He tends to be a nihilist. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic, Gifted. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 270 gp.
Zogdûsh Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has red hair. His gray eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.
History: The child of a Server, who enjoyed hunting, Zogdûsh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zogdûsh took refuge in the old dungeon and found the beat up sword and armor he uses now. He struck the Fletcher job and began his own company from there.
Motivation: An old rival family wants him found; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Nature, Job, Family. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 11000 sp.
Malquis Galanodel, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. Her black hair is cut jaggedly and amateurishly. This brown eyed westerner is not easily forgotten.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not believe in violence as a means to an end. She is a dedicated Armorer but believes her peers are too gung-ho.
History: Born in the west to a Armorer, Malquis learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Malquis took refuge in the old dungeon and found the beat up trident and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage
Ideals: Fighting, Pacifist. Flaws: Selfish. Bonds: Job, Nature, Family. Occupation: Armorer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 78 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan, Gnome
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 4000 gp. Eye agate (16 gp). Sard (50 gp). Jet (160 gp). Onyx (50 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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