Callie Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her head has been shaved. Her fierce hazel eyes like to dwell on things.
Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Athletic, Joker, Professionalism. Flaws: Ugly. Bonds: Slave. Occupation: Barrister
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Everard Marlee, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and black. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Flattery will make him almost putty in your hands.
History: Everard was raised in a hard working conservative environment. Everard was born on a far eastern island where he grew up under the tutelage of his father, an expert Server. He has drifted from career to career and currently works as a Server.
Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor
Ideals: Artistic, Impeccable. Flaws: Selfish. Bonds: Attractive, Job, Immigrant. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp.
Biri Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her white crest is knotted and matted. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a minor phobia of water and hates getting wet.
History: Biri hails from a village terrorized by orcs. She found a children's book about a Dragonborn Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Days after completing her studies, news broke out that her hometown was attacked by orcs. Biri was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: A need for knowledge about a nearby landmark; and she wants revenge against orcs
Ideals: Professionalism. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. Azurite (6 gp). Golden pearl (60 gp). Hematite (6 gp).
Frederick Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long white hair reaches down to his waist. He has violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Opinionated. Flaws: Depressed. Bonds: Rich, Job, Has a crush. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 pp. Rose (50 gp).
Tenena Garrick, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this eastern woman sports blue clothing, slightly heavier than average wear. She keeps her golden hair in a pixie cut. She has a tattooed face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her brother recently and the two have been together since.
Motivation: Marry her brother to traveling adventurers; and her spouse's relatives view her with great suspicion
Ideals: Athletic, Impeccable. Bonds: Family, Slave, Attractive. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 23000 sp.
Kansif Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears bulky black painted plate armor. Her hair is always cut to a buzz. This violet eyed southerner is not easily forgotten.
Personality: Kansif is depressed about a lot of things. She tends to be a nihilist. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Kansif lived on a farm with her father, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is compelled to act according to her religious beliefs; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Depressed, PTSD. Bonds: Family, Religious. Occupation: Mortician
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 45 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
Possessions: 1200 gp. Blue quartz (10 gp). Amber (60 gp). Deep green spinel (60 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peren Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Barrister. He has moderate length silver hair. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Peren embodies much of what other species detest in the Half-Elves. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Barrister soon after.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Job, Military, Nature. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 15000 cp. 1 Half-Plate. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
