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NPC Generator

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Advanced [show]


Dee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fancy red dress, and carries whips. Her hair, while still mostly blonde, has prominent grey streaks. She wears a mask on her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Born to a Dilettante, her mother struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dee grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dee. Recently she has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Fighting. Flaws: Terse, Racist. Bonds: Attractive, Poor, Criminal record. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Dee TellPenny, Female Halfling Expert 4
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Orc
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Sybil Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in violet turtlenecks beneath a brown coat with tan slacks. She has a slight overbite and is overall scrawny. Her head has been shaved. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. She would rather hide behind her crafts than deal with other people.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has had some formal music training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has passion for adventuring and risk; and she's repulsed by the pc

Ideals: Disciplined, Artistic, Gifted. Flaws: Ugly, Shy. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Sybil Hybrid, Female Half-Elf Ranger 10
Medium (4'10") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 15 (+2)9 (-1)
Skills History +7, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Undercommon, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 700 gp. Brass mug with jade inlays (500 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (2000 gp). 1 Minor magic item.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His auburn hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Professionalism, Entrepeneur, Athletic. Bonds: Attractive. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Trym Harrington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)17 (+3) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Solid gold idol (300 gp). Cloth of gold vestments (80 gp).


Social Check DCs


Zephan Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'6". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze, and his gloved hand is found clutching a glaive. His black hair is lengthy and is close to two feet long. His eyes are likewise white.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: To be a Shepherd again; and wants to open a new tavern

Ideals: Passionate, Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Zephan Vice, Male Tiefling Cleric 3
Medium (6'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Roger Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He has no hair. His eyes are amber and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly, Fearful. Bonds: Poor, Job, Mentor, Slave. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Roger Kenley, Male Human Warrior 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)7 (-2) 15 (+2)9 (-1)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His fur is short and red. His skin is flawless and his blue eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Joker, Artistic. Bonds: Attractive, Family, Military. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Cask Running, Male Tabaxi Ranger 7
Medium (6'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Carved bone or ivory statuette (90 gp). Gold dragon comb with red garnet eye (700 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Smoking Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her quarterstaff. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has beige fur. Her copper eyes dart from person to person to random spaces in the air.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She served in the navy to pay for her family's outstanding loans. Smoking was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Barber. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she uses money and sex appeal to get what she needs

Bonds: Attractive, Rich, Military, Immigrant. Occupation: Barber

Voice: Breathy voice

Attributes [hide]

Smoking Mist, Female Tabaxi Expert 7
Medium (6'0") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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