Trym Brady, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Painter does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered
History: Born in the north to a Painter, Trym learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Painter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Greedy. Bonds: Job, Attractive. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp.
Qemuel Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is wearing a tight green one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair is cut close to his head. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Qemuel grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 86 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Giant
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 3000 gp. 1 Medium magic item.
Dynamic Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. She keeps her long yellow fur kept up in a rat tail. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her psionic abilities were realized during a raid on her village. She left for the east, certain she would find work there.
Motivation: She is wracked by social anxiety; and wants to work out more often
Ideals: Gifted. Flaws: Terse, Secretive. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp.
Norman Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Rich, Mentor. Occupation: Bather
Voice: Italian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 97 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +6
Possessions: 3000 gp. Azurite (14 gp). Chalcedony (50 gp). Chrysoberyl (150 gp). Deep green spinel (150 gp). Tiger eye turquoise (14 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm McLeod, Male Half-Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a violet costume with the symbols of his god on his torso. He wears his brown hair up. His eyes are a pleasant brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in a small island village. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Philantrophist. Bonds: Family, Nature, Criminal record. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp.
Pallabar Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy blue pantaloons and a brown scarf. He has white hair. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Dragonborn people; and wants to open a new tavern
Ideals: Entrepeneur, Gifted, Logical. Flaws: Racist. Bonds: Job. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 39 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with green socks and a vest with buckled shoes. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a broad hat to hide his balding. He has a dull look in his hazel eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Quarion studied abroad. His father was a mechanic, and taught him how to fix just about anything. He was granted druidic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Gifted, Persistence. Flaws: Antagonistic, Insane, Insomniac. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!