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Advanced [show]


Goroth Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and curly. He is very pretty but has cold, dead eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.

Motivation: A deep hatred of giants; and revenge

Ideals: Persistence. Bonds: Attractive, Enemies, Criminal record, Military. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Goroth Merton, Male Half-Orc Bard 3
Medium (5'5") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 9 (-1)7 (-2)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 pp.


Social Check DCs


Caramip Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She has the majority of her body covered in plate. She wears her black hair down. She has a tattooed face.

Personality: She is irascible and easily irritated. She receives visions of the future at random moments

History: Gifted from a young age, Caramip studied abroad. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. After a long history of fighting, Caramip and her spouse have recently divorced.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Enemies. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Caramip Waggletop, Female Gnome Barbarian 14
Small (3'1") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 152 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)9 (-1) 12 (+1)12 (+1)
Skills Perception +6, Performance +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 1000 gp. Old masterpiece painting (1100 gp). Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (1100 gp). Large well-done wool tapestry (200 gp). A delicate brass dragon egg (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (8000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Medium magic item.


Social Check DCs


Dagger Running, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright pastel suits and hats. He has moderate length white fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Dagger Running, Male Tabaxi Barbarian 5
Medium (5'9") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Malachite (4 gp). Silver pearl (50 gp). Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Makaria Ignominy, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long black hair is drawn into a two foot long braid. Her eyes are silver and she is always smoking a pipe.

Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She is harsh and unforgiving.

History: The child of a Cartwright, who enjoyed hunting, Makaria was taken on many hunting expeditions. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their daughter. She worked as a Shoemaker, and she later adopted a second daughter.

Motivation: Regain custody of her daughter; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Nature, Family. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Makaria Ignominy, Female Tiefling Commoner 6
Medium (6'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Persuasion +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 sp. Iolite (60 gp). Malachite (8 gp). Moonstone (60 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and blue pants. With bright brown hair and a scraggly beard. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he's in love

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Mentor. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)8 (-1) 16 (+3)8 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 180 gp. Sardonyx (30 gp). Tiger eye turquoise (12 gp). Rhodochrosite (12 gp). 1 Chain shirt.


Social Check DCs


Braak Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He wears his blonde hair down. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Armorer, Braak learned a great deal about his mother's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Armorer for hire.

Motivation: Seeks redemption; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Shy, Fearful. Bonds: Slave, Job, Criminal record. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Braak Kensley, Male Half-Orc Ranger 7
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)8 (-1) 9 (-1)9 (-1)
Skills Insight +2, Investigation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80000 cp. Banded agate (4 gp). Freshwater pearl (4 gp). White opal (1600 gp). Red spinel (160 gp).


Social Check DCs


Eida High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath her coat. Her skin is also unnaturally pale. She has wavy brown hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Eida is combative with any and all who dare try her patience in the slightest.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eida took refuge in the old dungeon and found the beat up hammer and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Her religion dominates her actions.

Ideals: Disciplined, Justice, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Eida High-hill, Female Halfling Wizard 3
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 pp.


Social Check DCs

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