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NPC Generator

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Advanced [show]


Jarana Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear. Her skin is fair and her fingers are delicate and long. Her chestnut hair is kept up in a ponytail inside a small hat. This amber eyed southerner is not easily forgotten.

Personality: She snorts whenever she laughs or is feeling confident. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: A powerful slaver made her what she is. She has had some formal poetry training, and achieved minor success. She was granted psionic powers by her dying brother.

Motivation: Wants a kiss; and doesn't want to be a layabout and was forced into it by her family

Ideals: Artistic, Gifted. Bonds: Family, Mentor, Has a crush. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Jarana Dankil, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 18 (+4)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 330 gp.


Social Check DCs


Randal Washington, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his long red hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Military. Occupation: Stylist

Voice: Sensual and smooth

Attributes [hide]

Randal Washington, Male Human Monk 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp. Obsidian (16 gp).


Social Check DCs


Abad Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man prefers to wear green clothing when he does not wear armor. His clothes are grease stained in places. He has done his best to style his brown hair to look like a famous performer. His thin eyebrows rest above his beady gold eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Abad was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Abad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Abad. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record, Adventurer. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Abad Frailty, Male Tiefling Adept 17
Medium (5'10") Tiefling, Chaotic Neutral (CR 17)
Armor Class 10
Hit Points 85 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)19 (+4)
Skills Insight +7, Intimidation +10
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333

Possessions: 9000 gp. Star rose quartz (40 gp). Deep green spinel (160 gp). Violet garnet (1100 gp). Onyx (40 gp). Alexandrite (1100 gp).


Social Check DCs


Ombul Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Ombul was left his mother's suit of armor and trained in its use and care. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Flaws: Ugly, PTSD. Bonds: Religious, Military, Criminal record. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Ombul Copperkettle, Male Halfling Barbarian 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)16 (+3) 8 (-1)12 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Aquan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 30000 cp. Black opal (600 gp). Emerald (600 gp).


Social Check DCs


Anne Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'10" and is a bit bulky. She is very muscular particularly in the legs. She wears baggy white pantaloons and a brown scarf. She has slicked back blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is business-like. She takes instructions and follows them to the letter. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is compelled to act according to her religious beliefs; and she wants to meet her childhood hero

Ideals: Professionalism. Flaws: Insane. Bonds: Adventurer, Military, Religious. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Anne Stonebridge, Female Halfling Expert 12
Small (2'10") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 61 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 5 (-3)12 (+1)
Skills Insight +1, Investigation +5
Senses Passive Perception 7
Languages Common, Halfling, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Golden yellow topaz (1600 gp). Fire opal (1200 gp). Rock crystal (20 gp). Eye agate (6 gp). Deep blue spinel (1600 gp). Sardonyx (20 gp). Lapis lazuli (6 gp). Hematite (6 gp). Zircon (20 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Decarabia Prudence, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her blue hair has been sun bleached extensively. She wears an eyepatch.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her.

Ideals: Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Decarabia Prudence, Female Tiefling Expert 7
Medium (5'0") Tiefling, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)11 (+0) 7 (-2)13 (+1)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cumpen Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a robe, a symbol of strength around her neck, and a ceremonial dagger on her belt. Her brown hair is lengthy and is close to two feet long. She is baby faced.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a criminal king-pin and mafia family Cumpen was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cumpen decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Poor, Criminal record. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Cumpen Musgraben, Female Gnome Aristocrat 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 7 (-2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp).


Social Check DCs

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