Anselm Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Ugly, Secretive, Mundane, Insane. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Ignan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Magnifying glass.
Hecat Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not trust anyone and sleeps with one eye open.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Shoemaker soon after.
Motivation: To get a good night's sleep.
Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Military, Nature. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Panana Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. Her long golden hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: When she was but 8 years old her parents immigrated from the west. Panana was born on a far western desert where she grew up under the tutelage of her mother, an expert Barkeep. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's attracted to the PC; and wants a kiss
Flaws: Selfish, Fearful. Bonds: Immigrant, Nature, Has a crush. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 34 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Gnome, Elven, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 35000 sp. 1 Minor magic item.
Kilvar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his black hair in a flapper bob. His hazel eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Kilvar was born in the west. At a young age he loved to build and create. Kilvar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kilvar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 14 (+2) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Alexandre Whitby, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is cut close to his head. His skin is flawless and his brown eyes scan people very quickly.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Passionate, Persistence. Bonds: Rich, Attractive, Religious. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. A miniature golden chest with tiny emeralds lining the top (130 gp).
Helen Burton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear flannel. She has a long blonde ponytail with little hanging trinkets. This violet eyed westerner is not easily forgotten.
Personality: She has a massive crush on the younger sibling of the Merchant who has hired her part-time. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to loving parents in a slum to the west. A few years later when the north was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to get laid; and wants her loneliness to end
Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Poor, Immigrant. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
Raer Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is still thick. His gray eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Raer was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Emotional. Bonds: Attractive, Poor, Family, Adventurer. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!