Wobbles Welber, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His silver hair is knotted and matted. His skin is flawless and his amber eyes scan people very quickly.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the west his family was never financially stable. A gifted student he started as a Painter, but he got bored and became a Architect. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Painter again; and seeks redemption
Flaws: Insane. Bonds: Poor, Attractive, Criminal record, Job, Adventurer. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Wrenn Gummen, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His blonde hair is heavily combed to the right. His brown eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Gifted. Flaws: Ugly, Emotional. Bonds: Military. Occupation: Bather
Voice: Low and grunting
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp. 2 Holy water.
Nala Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a large green jacket. Her black crest is singed and shortened. Her ears are large.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great joy in being the best Marshal in town.
History: Her father raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Marshal.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Antagonistic, Greedy. Bonds: Job, Nature. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 17)
Armor Class 8
Hit Points 120 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +4 / 5d4-2, Grapple +3
Possessions: 3000 gp. Eye agate (12 gp). Jade (60 gp). Deep green spinel (60 gp). Tiger eye turquoise (12 gp). Tiger eye turquoise (12 gp). Iolite (70 gp). Moss agate (12 gp). Rose (70 gp). Citrine (70 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Black opal (600 gp). Alexandrite (1500 gp). Smoky quartz (70 gp). Freshwater pearl (12 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Freshwater pearl (12 gp). Red-brown spinel (60 gp). Sard (70 gp). Hematite (12 gp). Aquamarine (1500 gp). Amber (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Thokk Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a black suit. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Thokk is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Thokk grew up listening to his mother's many stories. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 2400 sp. Tiger eye turquoise (11 gp). Moonstone (50 gp). Rhodochrosite (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Lidda Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a white suit, green shirt, and black tie. She keeps her silver hair in a pixie cut. She has several tiny amethyst earrings on each ear.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a great chef.
History: She was always a brilliant, if unscrupulous mind. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She is untrained/undisciplined, which makes her dangerous.
Motivation: Money/treasure.
Ideals: Gifted, Logical. Flaws: Sensitive, Insane. Bonds: Rich. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 sp.
Antinua Selevarun, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'8" and tends to wear a blue poncho over her likewise colored trousers and shirt. She wears her blonde hair down. She has gray eyes.
Personality: She speaks before she thinks and is too direct. She is a very good compulsive liar and kleptomaniac.
History: Antinua was born in the east. At a young age she loved to build and create. Antinua liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Revenge; and seeks redemption
Ideals: Persistence. Flaws: Impulsive. Bonds: Criminal record, Nature, Enemies. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 1 Banded mail.
Seven Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of opal and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long brown fur kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Seven wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the south, but his parents moved at a very young age to the west. His arcane abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Rich, Immigrant. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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