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NPC Generator

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Advanced [show]


Emmeline Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern woman wears a violet costume with the symbols of magic on her torso. Her hair is golden and curly. Her fierce hazel eyes like to dwell on things.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. One day when Emmeline was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Emmeline was heart-stricken from the event, and her mother started working long hours to provde for them. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers.

Ideals: Athletic, Joker, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Emmeline Ethanasath, Female Half-Elf Expert 10
Medium (5'3") Half-Elf, Neutral Good (CR 10)
Armor Class 9
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 7 (-2)15 (+2)
Skills Investigation +7, Religion +7
Senses Passive Perception 8
Languages Common, Elven, Celestial, Aquan, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is portly but not overly obese. His silver hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his writing dream.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Frederick Clapham, Male Human Rogue 7
Medium (5'2") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)7 (-2) 14 (+2)13 (+1)
Skills Insight +5, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His fur is cut close to his head. He has hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Leaf Candle, Male Tabaxi Rogue 6
Medium (6'6") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a black suit. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are black.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Qemuel lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and he wants to get laid

Ideals: Impeccable. Flaws: Cynical. Bonds: Family, Has a crush, Job. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Qemuel Creed, Male Tiefling Barbarian 8
Medium (6'10") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 56 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Adelaide Tindall, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. Her golden hair is greasy and uncared for. Her face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic woman, Adelaide's first love is herself. Her second love is also herself. She also has developed a complete distrust of the Seamstress profession.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She worked as a nervous Unemployed and found it very stressful. She has achieved small success as a Unemployed.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Adelaide Tindall, Female Human Fighter 2
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 7 (-2)8 (-1)
Skills Animal Handling +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Seven Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He has a slight overbite and is overall scrawny. He has black fur. His copper eyes peer out from beneath his small pastel hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. Seven liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Guard job and began his own company from there.

Motivation: To prove his worth to the world; and expand his business

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Seven Treat, Male Tabaxi Paladin 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp.


Social Check DCs


Habor Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a black and blue handkerchief worn on his left side. His brown hair is long and unkept. His eyes, though not visible through his cowl, are white.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: He is content; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist, Philantrophist. Flaws: Ugly, Mundane, PTSD. Bonds: Enemies. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Habor Mercy, Male Tiefling Aristocrat 3
Medium (5'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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