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Henry Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His long silver hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the west. He is an amazing painter.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Spice Merchant again; and wants to open a new tavern

Ideals: Pacifist, Gifted. Bonds: Nature, Has a crush, Job. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Henry Tyndall, Male Human Sorcerer 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1400 gp. Violet garnet (1300 gp). Onyx (70 gp). Moss agate (9 gp).


Social Check DCs


Moon Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His fur is orange and curly. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Selfish. Bonds: Guardian, Job, Family. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Moon Thunder, Male Tabaxi Wizard 13
Medium (6'3") Tabaxi, True Neutral (CR 13)
Armor Class 15
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)20 (+5) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills History +5, Sleight of Hand +9
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 4d4-3, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). A small bag of saffron. (40 gp). Solid gold idol (300 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting white shirt and pants. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Kelter was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Adventurer, Poor, Family, Job. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Kelter Sunmeadow, Male Halfling Rogue 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. 1 Silk rope.


Social Check DCs


Manfred Axton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Persistence, Gifted. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Manfred Axton, Male Human Warlock 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp.


Social Check DCs


Akta Absence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green coat over a brown low-cut shirt, and a Stetson hat upon her head, and she perpetually has her dagger ready. Her blue hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Apothecary, who enjoyed hunting, Akta was taken on many hunting expeditions. Her first spouse was a Apothecary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father

Ideals: Fighting. Bonds: Job, Rich, Nature, Family. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Akta Absence, Female Tiefling Aristocrat 1
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 10 (+0)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a blue suit, white shirt, and black tie, and a wedding ring on his left hand. He is bald on top and has large brown tufts of hair around his ears. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Lazy. Bonds: In love. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Zook Folkor, Male Gnome Paladin 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Fiery yellow corundum (600 gp).


Social Check DCs


Beleth Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who is dressed in an above average manner, she is not a threatening figure. Her blue hair is smooth and relatively long. Her eyes are likewise black.

Personality: Aggressive, abrasive, and angry, Beleth embodies much of what other species detest in the Tieflings. She works hard and plays hard.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her childhood dream was to be a Merchant, but she was a colossal failure. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She'd like to take her coworkers down a peg; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military, Job. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Beleth Cheer, Female Tiefling Fighter 6
Medium (5'11") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)18 (+4) 14 (+2)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Elven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 gp. Jasper (30 gp). White opal (1300 gp). Red garnet (160 gp). Violet garnet (800 gp).


Social Check DCs

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