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NPC Generator

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Advanced [show]


Joan Carlton, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers blue and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries a battered whip and tarnished greataxe as well. Her white hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Prone to second guessing herself, she comes off as nervous. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Joan Carlton, Female Human Warlock 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 40 pp.


Social Check DCs


Alvyn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut jaggedly and amateurishly. His eyes are likewise green.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Alvyn and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Alvyn Dunben, Male Gnome Rogue 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Avice Roscoe, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is typically in her Assassin uniform. Her hair is short and silver. She wears large thick round spectacles.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: When she was but 7 years old her parents immigrated from the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She struck the Assassin job and began her own company from there.

Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job

Flaws: Insane. Bonds: Job, Attractive, Immigrant, Family. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Avice Roscoe, Female Human Barbarian 11
Medium (4'8") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 102 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Insight +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1

Possessions: 220 pp. Blue sapphire (900 gp). Rock crystal (40 gp). Jasper (40 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his silver hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a wizard, Nelkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nelkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nelkin. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Criminal record, Mentor. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Nelkin Strongbones, Male Halfling Monk 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp. 1 Masterwork studded leather.


Social Check DCs


Dreali Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Adventurer, Rich. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Dreali Suithrasas, Male Elf Fighter 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)4 (-3) 13 (+1)14 (+2)
Skills Athletics +3, Investigation -1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. 3 Acid flasks.


Social Check DCs


Morana Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing the road beaten gear of a warrior. Her hair is cut close to her head. Her eyes are brown and she is always smoking a pipe.

Personality: Morana speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Morana has worked very hard to control her curse. She left for the west, certain she would find work there.

Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Opinionated. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Morana Torevir, Female Dwarf Aristocrat 5
Medium (3'9") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Tordek Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a brown suit. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Tordek Burrowfound, Male Dwarf Wizard 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 72 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 6 (-2)7 (-2)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. Violet garnet (600 gp). Chrysoberyl (80 gp). Sardonyx (20 gp). Sard (20 gp). Obsidian (7 gp). Rock crystal (20 gp). Rhodochrosite (7 gp). Chrysoprase (20 gp).


Social Check DCs

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