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NPC Generator

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Advanced [show]


Barendd Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely grey suit with pastel socks and a vest with buckled shoes. His golden hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is a font of random trivia from the lore and stories he has discovered

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and halfling compassion

Ideals: Athletic, Logical. Flaws: Racist. Bonds: Religious, Mentor. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Barendd Gorunn, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 pp.


Social Check DCs


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. He has a very tight haircut. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Enemies. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Ernest Beitz, Male Human Ranger 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 17000 sp.


Social Check DCs


Erky Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. His blonde hair is cut short. He has gray eyes and a blue hat with a brown feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the north to a Assassin, Erky learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erky. He struck the Assassin job and began his own company from there.

Motivation: Expand his business; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Erky Cobblelob, Male Gnome Warlock 9
Small (3'6") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1500 gp. Eye agate (9 gp). Banded agate (9 gp). Deep blue spinel (1300 gp). Rhodochrosite (9 gp). Iolite (30 gp). Obsidian (9 gp). Sard (30 gp).


Social Check DCs


River Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his brown fur in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: River was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. After a long history of fighting, River and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Antagonistic, Impulsive. Bonds: Poor. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

River Mist, Male Tabaxi Rogue 10
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Medicine +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 190 pp.


Social Check DCs


Silgre Paxton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a white tunic with blue highlights, and long brown pants that bunch up around her shoes. Her white hair is long and unkept. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a great chef.

History: Gifted from a young age, Silgre studied abroad. Like her mother and her brother before her, after school she went straight into learning to become a Bricklayer. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Retire the richest woman in the east; and she is greedy

Ideals: Opinionated, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Silgre Paxton, Female Half-Orc Warrior 13
Medium (5'2") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 97 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)4 (-3) 14 (+2)14 (+2)
Skills Athletics +5, Survival +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +6

Possessions: 1000 gp. Alexandrite (1200 gp). Iolite (40 gp). Deep green spinel (40 gp). Emerald (1600 gp). Freshwater pearl (14 gp). Jade (40 gp). Jade (40 gp). Alexandrite (1200 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries warhammers. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Fargrim was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Attractive, Rich, Enemies. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Fargrim Battlehammer, Male Dwarf Bard 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ilde Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in an above average manner. Her brown hair is cut short with large spiked bangs in the front. Her hazel eyes are slightly larger than normal.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She pushes her goals aggressively. She is also a coward if confronted.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Passionate. Flaws: Fearful, Mundane. Bonds: Attractive, Criminal record. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Ilde Holderhek, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2

Possessions: 70 gp.


Social Check DCs

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