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NPC Generator

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Advanced [show]


Dagnal Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is still thick. She is baby faced.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.

Motivation: Retire the richest woman in the east; and money/treasure

Ideals: Entrepeneur, Philantrophist, Optimist. Bonds: In love, Rich. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Dagnal Goblinbane, Female Dwarf Monk 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 9 (-1)16 (+3) 10 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Druidic, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Fonkin Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this man prefers to wear flannel. His white hair has been sun bleached extensively. He has several tiny ruby earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Selfish, Addict. Bonds: Rich, Religious. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Fonkin Fapplestamp, Male Gnome Wizard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 19000 cp.


Social Check DCs


Dalaba Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This woman typically wears tan cloth garments or leather armor. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her chestnut hair is singed and shortened. Her face is scarred and worn.

Personality: Dalaba speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a logical person and will generally grow upset if things defy logic and science.

History: She comes from a rich western family. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Dalaba Shadowcloak, Female Gnome Cleric 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)8 (-1) 18 (+4)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Margery Badger, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a grey suit, brown shirt, and green tie. Her golden hair is thinning but still full. She has brown eyes and a grey hat with a brown feather.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a ruthless business woman, a trait she acquired from her mother.

History: Margery was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Ideals: Optimist, Entrepeneur. Bonds: Family, Adventurer. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Margery Badger, Female Human Expert 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)17 (+3) 8 (-1)14 (+2)
Skills Athletics +2, History +5
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5

Possessions: 10 pp.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His black fur is drawn into a tight pony tail with a dagger scrunchie. His half smiles and green eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Kite In the Wind, Male Tabaxi Cleric 9
Medium (6'1") Tabaxi, Neutral Good (CR 9)
Armor Class 10
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)13 (+1) 8 (-1)18 (+4)
Skills Animal Handling +2, Intimidation +7
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). A small bag of saffron. (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. He wears his auburn hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 3 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane, Shy. Bonds: Poor, Immigrant. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Carrie Qualanthri, Male Elf Aristocrat 2
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Quick Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man prefers to wear pastel pants and tee shirts. His clothes are grease stained in places. His gray fur is drawn into a tight pony tail with a dagger scrunchie. He has gleaming, smiling yellow eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Quick was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the north

Ideals: Persistence. Flaws: Terse, Selfish. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Quick Moon, Male Tabaxi Sorcerer 7
Medium (5'7") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Elven, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 600 gp.


Social Check DCs

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