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NPC Generator

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Advanced [show]


River Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has moderate length cinnamon fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She dislikes all the random violence that takes place in the east. Energy wise she seems alert and responsive.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Server hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.

Motivation: Regain custody of her son; and to get a good night's sleep

Ideals: Pacifist, Professionalism. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

River Moon, Female Tabaxi Paladin 7
Medium (5'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trym Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a red suit, green shirt, and white tie. She keeps her red hair in a pixie cut. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She has achieved small success as a Locksmith.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Trym Deephollow, Female Halfling Expert 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 9 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Dimble Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, tan, dusty cloak. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Animal Trainer, who enjoyed hunting, Dimble was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dimble took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: Doesn't want to be a Assassin and was forced into it by his family.

Flaws: Shy, Secretive. Bonds: Family, Nature. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Dimble Gimlen, Male Gnome Expert 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills History +6, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Superior lock. 1 Backpack. 1 Masterwork Artisan’s tools.


Social Check DCs


Raymond Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail. He is physically well-built. His brown hair is knotted and matted. He has gleaming, smiling violet eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He wants to get laid; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Flaws: Antagonistic. Bonds: Religious, Poor, Has a crush. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Raymond Ilphelkiir, Male Half-Elf Warrior 12
Medium (5'10") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 78 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 18 (+4)15 (+2)
Skills Nature +5, Performance +6
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Emerald (1300 gp).


Social Check DCs


Left-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is renowned for his bright brown suits and hats. His cinnamon fur, when down, is lengthy. His amber eyes dart from person to person.

Personality: Left-Handed is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Extrovert, Impeccable. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Left-Handed In the Wind, Male Tabaxi Aristocrat 10
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5

Possessions: 190 pp. Red spinel (160 gp). Banded agate (4 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hatae Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her long black hair kept up in a rat tail. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.

History: She was born in the south, but her parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Hatae's homeland. Hatae decided to take the middle way and become a bodyguard. She left for the south, certain she would find work there.

Motivation: Someone believes her a fraud; and revenge

Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Hatae Amastacia, Female Elf Warrior 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Irann Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a violet coat over a grey low-cut shirt, and a top hat upon her head. She is an epitome of beauty. Her long white hair reaches down to her waist. She wears crescent spectacles with a black brim.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She always tries to repair and not replace. It was this mentality that drove her into the Detective business.

History: She was born at the edge of vast plains. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Optimist, Persistence. Bonds: Attractive, Nature, Adventurer. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Irann Crane, Female Half-Elf Rogue 14
Medium (4'10") Half-Elf, True Neutral (CR 14)
Armor Class 9
Hit Points 70 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Nature +5, Performance +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3

Possessions: Emerald (900 gp). Moonstone (60 gp). Malachite (14 gp). Aquamarine (1000 gp). Red-brown spinel (60 gp). Smoky quartz (60 gp). Alexandrite (1000 gp). Obsidian (14 gp). Hematite (14 gp). Fire opal (900 gp). Moss agate (14 gp). Blue star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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