Justin Leighton, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He is portly but not overly obese. His tied-back hair is red. He wears large thick round spectacles.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Justin was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To protect his home; and to clean up the streets
Flaws: Racist, Antagonistic. Bonds: Poor, Adventurer, Guardian. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 10 pp. A roughly beaten golden orb (100 gp).
Seven On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears brown leather gloves, a brown jacket, and tight pants. Her orange fur is slicked back into a classic pompadour. Her fierce blue eyes like to dwell on things.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born in the south. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to get laid; and she has a crush on the local gardener
Flaws: Emotional. Bonds: Attractive, Immigrant, Adventurer, Has a crush. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Goblin, Ignan, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Balifra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a moderate pudge and is not very fit. Her blonde hair, when down, is lengthy. Her eyes are brown and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Farmer. She has all her life been fascinated with dancing.
History: She was born at the edge of vast mountains. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). In the meantime she has taken over work as a Farmer and occasionally as a mercenary.
Motivation: Balancing her hectic life and new Farmer responsibilities is difficult.
Ideals: Artistic. Bonds: Poor, Job, Nature, Adventurer. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
William Rowley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His red hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, William grew up listening to his father's many stories. A few years later when the south was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Insomniac. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 500 sp. Red spinel (150 gp).
Callie Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear ponchos typically of a light red in addition to tight pants. Her auburn hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Born to a Knight, her mother struggled to pay the bills. Callie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Callie decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She's attracted to the PC; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Professionalism. Flaws: Racist. Bonds: Poor, Criminal record, Has a crush. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Orc, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Black opal (700 gp). Peridot (40 gp). Chrysoprase (40 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Himo Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a brown scarf. He is bristling with hidden weapons, mostly kukris and clubs. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes are green and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job, Religious. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1200 gp.
Leaf Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His yellow fur is greasy and uncared for. His amber eyes have a joyful gleam in them most of the time.
Personality: Leaf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.
History: He was born in the north. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 109 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 15000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!