Manea Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She usually wears her green robe and has her hammer always slung over her shoulder. Her black hair is unkempt and raggedy. She has a tattooed face.
Personality: She never swears and excessively uses polite adverbs when speaking. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born a particularly ugly child, much to the horror of her parents. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss.
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Servant
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 17)
Armor Class 13
Hit Points 46 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
Possessions: 11000 gp. Deep green spinel (80 gp). Brown diamond (5000 gp). Coral (80 gp). Golden yellow topaz (700 gp). Rhodochrosite (12 gp). Banded agate (12 gp). Deep blue spinel (700 gp). Amber (80 gp). Fire opal (1400 gp). Jasper (50 gp). Amber (80 gp). Iolite (50 gp). Moss agate (12 gp). Peridot (50 gp). Banded agate (12 gp). White opal (1400 gp). Coral (80 gp). Blue sapphire (1400 gp).
Fallond Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 80 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 500 gp. Brown-green garnet (80 gp). Onyx (80 gp). Violet garnet (1600 gp). Tiger eye turquoise (16 gp). Peridot (80 gp).
Antinua Withrethin, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear tan clothing when she does not wear armor. She has silver hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Confrontational and typically high on some drug or another. She does not believe in violence as a means to an end. She is a dedicated Body Guard but believes her peers are too gung-ho.
History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Antinua grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Antinua. Being a Body Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Her religion dominates her actions; and she is a bit of a kleptomaniac
Ideals: Pacifist. Flaws: Addict, Mundane. Bonds: Criminal record, Religious. Occupation: Body Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Heather Ramsay, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears a grey collared shirt and green skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She keeps her auburn hair in a pixie cut. Her violet eyes are passionate and lively.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now owns her own business.
Motivation: Expand her business; and she is wracked by social anxiety
Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Dreali Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man has a large blue mantle and cape that has been intricately interwoven into his white robe. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Slave Trader business at a young age. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Dreali began to lead the lost caravan. He has achieved small success as a Slave Trader.
Motivation: He's in love; and he would like to get married and retire
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Enemies, Has a crush. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 18 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 2000 gp.
Margery Horner, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is cut close to her head. Her brown eyes are slightly larger than normal.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Over the years she perfected her riding and shooting skills. Since then, she has sought to make the best of life.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
Possessions: 140 pp. 1 Breastplate.
Frederick Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He wears his red hair down. His brown eyes dart from person to person to random spaces in the air.
Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.
History: Born to a Miller, his father struggled to pay the bills. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in club use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many illithids want him driven away; and someone believes him a fraud
Ideals: Professionalism, Fighting. Flaws: Depressed. Bonds: Poor, Enemies. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
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