Purson Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. He keeps his brown hair in a flapper bob. His black unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with music.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Slave, Nature. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Terran, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
Possessions: 100 gp. 1 Simple lock. 1 Masterwork manacles. 1 Small steel mirror.
Greethen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an entirely black suit with pastel socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop crest cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Greethen hails from a village terrorized by goblins. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. Days after completing his studies, news broke out that his hometown was attacked by goblins. Greethen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Racist. Bonds: Attractive, Guardian, Enemies. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 600 gp. Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item.
Gerald Pickering, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in earthy colors with a grey and green handkerchief worn on his right side. His whole body is exceptionally muscular. His tied-back hair is auburn. His fierce hazel eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Terse, Disease, Mundane. Bonds: Immigrant, Nature. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Resh Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His red hair is heavily combed to the left. He has gleaming, smiling blue eyes.
Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. A true patriot, Resh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and to be a brewer again
Flaws: Mundane. Bonds: Attractive, Job, Military, Family. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 5 (-3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.
Marigold Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt with thin tan vertical stripes and blue pants. She has a moderate pudge and is not very fit. Her silver hair is styled in orderly dreadlocks. Her eyes are green and she is always smoking a pipe.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Marigold has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk
Ideals: Passionate, Optimist. Flaws: Addict, Disease. Bonds: Adventurer. Occupation: Bowyer
Voice: American accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 69 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 5000 gp. Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver comb with moonstones (700 gp). Golden circlet with four aquamarines (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A roughly beaten golden orb (70 gp). A silver and pearl hairclip (10 gp). Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Gold dragon comb with red garnet eye (1800 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Solid gold idol (900 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Silaqui Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long silver hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She is the product a well kept family trust fund and as such has never really known need. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has money and likes to spend it
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Criminal record. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. 1 Banded mail.
Dayereth Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the north. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 240 gp.
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