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NPC Generator

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Advanced [show]


Tyna Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She wears light armors faded through time and improper care. She has a hunchback. She has done her best to style her blonde hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Tyna was raised in a hard working conservative environment. She worked as a nervous Miller and found it very stressful. She now owns her own business.

Motivation: Further expansion of business; and she is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Forgetful. Bonds: Job. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Tyna Tallfellow, Female Halfling Warlock 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 7 (-2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling, Ignan, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 120 pp. Golden yellow topaz (500 gp). Onyx (20 gp).


Social Check DCs


Oskar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He wears his golden hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.

History: Oskar was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Oskar Steelfist, Male Dwarf Warlock 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Insight +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Perra Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. She wears her scarlet crest up. She wears an eyepatch.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.

History: She was raised by priests from a young age. Through the years after Perra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Perra's mother didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Religious, Mentor. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Perra Lhamboldennish, Female Dragonborn Bard 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 14
Hit Points 50 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1300 gp. Red garnet (70 gp). Freshwater pearl (4 gp). Sard (80 gp). Star ruby (1200 gp). Violet garnet (900 gp). Star ruby (1200 gp). Bloodstone (80 gp).


Social Check DCs


Gale Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her black fur down. Her face is covered beneath a completely black helmet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Knight and was forced into it by her family.

Ideals: Fighting, Athletic, Persistence. Bonds: Family. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Gale Of Clay, Female Tabaxi Commoner 13
Medium (5'0") Tabaxi, Neutral Good (CR 13)
Armor Class 11
Hit Points 18 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 13 (+1)10 (+0)
Skills Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Gold and topaz bottle stopper cork (800 gp). Silver comb with moonstones (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eva Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears rags and sports a simple walking cane. She wears a Stetson hat to hide her balding. She wears an eyepatch.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born on a small isolated farm. Eva was born on a far southern desert where she grew up under the tutelage of her mother, an expert Jeweler. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and sabotage a competitor

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Nature, Immigrant. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Eva Thompson, Female Half-Elf Warlock 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Aquamarine (1300 gp). Aquamarine (1300 gp). White pearl (40 gp). Blue quartz (8 gp).


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports grey clothing, slightly heavier than average wear. His moppish black hair is in a traditional bowl cut. His eyes are gray and catlike.

Personality: Calm and collected, he is a well trained Spy. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He got into the Spy business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and he's attracted to the pc

Flaws: PTSD. Bonds: Job, Immigrant, Enemies, Has a crush. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Bertram Ryley, Male Human Expert 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Veit Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Animal Trainer does. His auburn hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was always a brilliant, if unscrupulous mind. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. During his travels, Veit and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Veit discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Veit fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He'd like to take his coworkers down a peg; and to be a banker again

Ideals: Logical. Flaws: Disease, Insane. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Veit Balderk, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Superior lock.


Social Check DCs

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