Alex Asheton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 14th year, his parents were killed by a drow raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love.
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Enemies, Has a crush. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp. Brass mug with jade inlays (100 gp).
Harriet Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears an entirely red suit with grey socks and a vest with buckled shoes. She wears her hair in dreadlocks. Her amber eyes peer out from beneath her broad red hat.
Personality: Her tongue was cut out and she uses sign language. She receives visions of the future at random moments
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted arcane powers by her dying sister.
Motivation: She has a crush on the local Hunter.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Burgell Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a hunchback. He has wavy silver hair. His eyes are gray and catlike.
Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Justice, Entrepeneur. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (110 gp). Blue quartz (4 gp). 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.
Nim Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is wearing a long, yellow cloak, and sports empty pouches on his belt. His auburn hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Bricklayer business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and to unite with his brother
Ideals: Justice, Gifted. Bonds: Job, Adventurer, Family. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 100 gp.
Zepar Peace, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His brown hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zepar is combative with any and all who dare try his patience in the slightest.
History: Zepar lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Justice, Impeccable. Bonds: Attractive, Family, Adventurer. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Infernal, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Artin Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries shortspears. Her golden hair, when down, is lengthy. Her amber eyes dart from person to person.
Personality: Artin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and to reunite with her old friends
Ideals: Fighting, Extrovert. Bonds: Adventurer, Family, Rich. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 40 pp. 1 Everburning torch.
Merla Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears silk and lounges about seductively. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She wears a mask on her face.
Personality: Merla is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the west her family was never financially stable. She was taken as a slave by a traveling circus and forced to perform She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is currently in port desperately looking for someone to get her out; and she has decided she is irredeemable
Ideals: Extrovert. Flaws: Forgetful. Bonds: Attractive, Slave, Poor. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Giant, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Melee.
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