Randal Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His black hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west to a Junk Dealer, Randal learned a great deal about his father's area of expertise. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Family. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 17 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 600 gp. Tourmaline (40 gp). Sardonyx (60 gp). Aquamarine (1000 gp). Jet (40 gp). Azurite (12 gp). Banded agate (12 gp). Obsidian (12 gp). Amethyst (40 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item.
Tod Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a red shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His white hair is greasy and uncared for. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He was granted druidic powers by his dying brother.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Red-brown spinel (160 gp). Peridot (60 gp). Tourmaline (160 gp).
Andram Glee, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair is brown and very short. This red eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Flaws: Shy, Antagonistic, Disease, Racist. Bonds: Adventurer. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Star ruby (1000 gp). Coral (160 gp). Smoky quartz (20 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.
Grigi Shelby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a black and brown handkerchief worn on her left side. Her blonde hair is knotted and matted. Her thin eyebrows rest above her beady violet eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has all her life been fascinated with painting.
History: Grigi hails from a village terrorized by drow. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's looking for her big break; and she feels the way she acts is they only way to get by in the world
Ideals: Joker, Artistic, Impeccable. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1700 sp.
Baern Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has styled his auburn hair well, parting it to the left. His gray eyes peer out from beneath his top brown hat.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Baern does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Many illithids want him driven away; and he is unsatisfied with his job
Flaws: Depressed, Mundane. Bonds: Enemies, Military, Job. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp.
Naill Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is red, silky, and of moderate length. His green eyes peer out from beneath his small violet hat.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: When he was but 8 years old his parents immigrated from the south. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He left for the south, certain he would find work there.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Insane, Racist. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 36 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 140 pp. Fire opal pendant on a fine gold chain (2000 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item.
Windy Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red fur is lengthy. This amber eyed northerner is not easily forgotten.
Personality: She is almost excessively polite to everyone, even when angry. She is afraid of women and trembles around them
History: Windy was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Windy was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Find a way to reverse the transformation of her brother; and balancing her hectic life and new performer responsibilities is difficult
Flaws: Shy. Bonds: Job, Enemies, Family. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Auran, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp. Chalcedony (20 gp). Coral (110 gp). Deep blue spinel (400 gp). Jet (110 gp). 1 Minor magic item.
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