Kasdeya Murder, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is typically in her Jeweler uniform, and sports empty pouches on her belt. Her white hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Jeweler and found it very stressful. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To be a Sage again; and further expansion of business
Flaws: Insane, Shy, Disease. Bonds: Job, Military. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp).
Lorilla Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears rags and sports a simple walking cane. Her chestnut hair, when down, is lengthy. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She is obsessed with her god.
History: She was born in a small forest village. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Flaws: Ugly, Hedonist. Bonds: Poor, Religious, Nature. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 106 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. Rhodochrosite (14 gp). Iolite (70 gp). Black pearl (800 gp). Malachite (14 gp). Lapis lazuli (14 gp). Onyx (70 gp). Rose (70 gp). Obsidian (14 gp). 1 Medium magic item.
Zog Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He is renowned for his bright white suits and hats. He has golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.
History: Zog was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To pay off his debts; and a deep hatred of goblins
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Enemies, Debt. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 55 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 700 pp. Azurite (11 gp). Banded agate (11 gp). Azurite (11 gp). Red-brown spinel (120 gp). Violet garnet (300 gp). Bloodstone (50 gp). Rhodochrosite (11 gp). Rhodochrosite (11 gp). Golden yellow topaz (300 gp). Red garnet (120 gp). Azurite (11 gp). Tiger eye turquoise (11 gp). 1 Minor magic item.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown tunic with grey highlights, and long green pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His small hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich southern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep; and to protect his home
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Guardian, Family. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 62 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 70 pp. Chalcedony (20 gp). Deep blue spinel (700 gp). Jasper (20 gp). Bloodstone (20 gp). Eye agate (16 gp). Tourmaline (70 gp). Red-brown spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dariff Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her long black hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not trust anyone and sleeps with one eye open.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Rich, Military. Occupation: Stylist
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1700 sp. 1 Masterwork studded leather.
Sammal Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His dark red hair is braided into rings. His eyes are gold and catlike.
Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane. Bonds: Rich, Slave, Adventurer. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points -2 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 5 (-3) | 9 (-1) | 6 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.
Baern Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He wears brown leather gloves, a brown jacket, and tight pants. He has wavy silver hair. He has violet eyes and a brown hat with a blue feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Baern was born the youngest of three triplets. His father was a soldier and died while he was still young. Baern was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.
Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage
Ideals: Logical. Bonds: Attractive, Family, Military. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Chrysoberyl (100 gp). Zircon (60 gp). Black pearl (1600 gp). Aquamarine (1600 gp).
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