Lidda Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her tied-back hair is chestnut. She has a dull look in her violet eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: She's repulsed by the PC; and she feels kind of lost in life
Ideals: Joker. Flaws: Depressed, Disease, Antagonistic. Bonds: Job. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 85 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1100 gp. Eye agate (10 gp). White pearl (70 gp). Red-brown spinel (70 gp). Golden yellow topaz (200 gp).
Krimmon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the west, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and revenge
Ideals: Justice. Flaws: Depressed. Bonds: Immigrant, Poor, Enemies. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 111 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 pp. Hematite (15 gp). Deep blue spinel (400 gp). Malachite (15 gp). Smoky quartz (80 gp). Aquamarine (400 gp). Obsidian (15 gp). Violet garnet (400 gp). Amber (70 gp). Sardonyx (80 gp). Coral (70 gp). Rhodochrosite (15 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merla Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a robe, a symbol of luck around her neck, and a whip on her belt. She has moderate length black hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted from career to career and currently works as a Roofer.
Motivation: She is unsatisfied with her job; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Racist, Disease. Bonds: Job. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Onyx (50 gp). Black pearl (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Whurdred Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a grey tunic with yellow highlights, and long brown pants that bunch up around her shoes. Her golden hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She then took over the family business and is one of the better Sculptor for hire.
Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new sculptor responsibilities is difficult
Flaws: Antagonistic, Shy. Bonds: Rich, Job, Adventurer. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp. Amber (110 gp).
Taklinn Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a moderate pudge and is not very fit. He has moderate length blonde hair. His fierce brown eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Addict, Impulsive, PTSD. Bonds: Adventurer. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 230 gp. 1 Chain shirt.
Windy Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He carries with him a set of swords on his belt, each one with a ruby on the hilt. He has wavy white fur. His copper eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the west to a Bather, Windy learned a great deal about his father's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Bather.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: In love, Job. Occupation: Bather
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Deep green spinel (50 gp). 1 Crowbar. 1 Good lock.
Serpent Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her fur is gray, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is almost excessively polite to everyone, even when angry. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is a Lamia in disguise. She found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: She desires power and/or immortality.
Flaws: Insomniac, Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 1 Half-Plate.
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