Katherine Barton, Female Human [Permalink]
Personal [hide]
Description: This woman wears a simple grey robe with brown stripes complete with hood, and sports empty pouches on her belt. She has slicked back red hair. She has a dull look in her gray eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast mountains. A freak accident while working with her Soapmaker father left her crippled. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Nature, Immigrant. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 pp. Blue quartz (14 gp).
Skirt Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a brown and blue robe with the hood down. He wears a colorful flower in his red fur. His eyes are a pleasant amber.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.
History: Skirt hails from a village terrorized by giants. His mother was a soldier and died while he was still young. Skirt was left his mother's suit of armor and trained in its use and care. Some 10 years later his spouse died after the birth of his son. Heartbroken, Skirt never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He has a crush on the local Butcher; and he wants to get laid
Bonds: Attractive, Military, Enemies, In love, Has a crush. Occupation: Shipwright
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Skamos Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green broad hat and green clothes. His blue hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. Skamos was born on a far southern mountains where he grew up under the tutelage of his father, an expert Shipwright. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant, Mentor. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Duergath Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a grey suit, blue shirt, and red tie. With a patchy silver beard and wild silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small mountains village. He was an athlete and attended two major summer competitions. He never won. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Joker, Athletic. Bonds: Attractive, Nature. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 5000 cp. 1 Half-Plate.
Alvyn Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He has a moderate pudge and is not very fit. His red hair is drawn into a tight pony tail with a rose scrunchie. His eyes, though not visible through his cowl, are blue.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Alvyn was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better village for his children.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Opinionated, Impeccable. Bonds: Adventurer, Poor, Enemies. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Serpent Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long beige fur kept up in a rat tail. His eyes are yellow and he is always smoking a pipe.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Armorer, his mother struggled to pay the bills. In his 17th year, his parents were killed by a brigands raid, leaving Serpent alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: He feels that his past leaves him morally obligated to help; and a deep hatred of brigands
Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Enemies, Criminal record. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Tree Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He carries a battered crossbow and tarnished bastard sword as well. His long red fur is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Poor, Family. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 89 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Rhodochrosite (10 gp). Lapis lazuli (10 gp). Blue star sapphire (1500 gp). Rock crystal (30 gp). Deep blue spinel (700 gp). Tourmaline (110 gp). Tourmaline (110 gp). Jasper (30 gp). Hematite (10 gp). Jasper (30 gp). 1 Medium magic item.
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