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Advanced [show]


Oskar Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in a clean grey cloak covering his clean studded leather. He is muscular with a powerful set of arms. His auburn hair is braided into rings. His eyes are green and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a slaver, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and revenge

Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Oskar Goblinbane, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nyx Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her hair is auburn and curly. Her violet eyes peer out from beneath her deerstalker blue hat.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Slave. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Nyx Horcusporcus, Female Gnome Monk 11
Small (3'2") Gnome, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 44 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0

Possessions: 390 pp. Silver comb with moonstones (300 gp). A necklace of small pink pearls (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Andram Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. He wears his black hair down. His eyes are black and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Mayor, who enjoyed hunting, Andram was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Andram Grief, Male Tiefling Cleric 11
Medium (5'7") Tiefling, Lawful Good (CR 11)
Armor Class 12
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 360 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs


Hrathy Alton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a white vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her white boots flare out at the collars. Her golden hair is braided into rings. Her violet unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also has developed a complete distrust of the Layabout profession.

History: She was born on a small isolated farm. Hrathy was born on a far northern desert where she grew up under the tutelage of her mother, an expert Jeweler. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Disease. Bonds: Job, Nature, Immigrant. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Hrathy Alton, Female Half-Orc Commoner 10
Medium (5'5") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc, Auran, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2400 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).


Social Check DCs


Tricking Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in a clean brown cloak covering her clean studded leather. She wears a wide-brimmed hat to hide her balding. Her blue eyes dart from person to person.

Personality: Stoic and calm, she prefers to meditate than take action. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants revenge against drow; and she'd like to take her coworkers down a peg

Ideals: Disciplined, Optimist. Bonds: Mentor, Job, Enemies. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Tricking Of Snakes, Female Tabaxi Warrior 8
Medium (6'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 37 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 7 (-2)13 (+1) 10 (+0)8 (-1)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leucis Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a green poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His eyes are likewise gold.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east to a Armorer, Leucis learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Painter again.

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Poor, Job. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Leucis Principle, Male Tiefling Expert 11
Medium (5'2") Tiefling, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 25 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)6 (-2) 8 (-1)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 2900 gp. Coral (50 gp). Peridot (40 gp). Freshwater pearl (5 gp). Red spinel (50 gp). Rich purple corundum (1600 gp). Blue star sapphire (1600 gp). Violet garnet (1300 gp). Coral (50 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Roofer business at a young age. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Orsik's mother didn't care for him much, and the feeling was mutual. He became a Roofer soon after.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Orsik Silverstone, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 240 gp. Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (160 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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