Great Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy orange fur. Her eyes are hazel and catlike.
Personality: She has a massive crush on the younger sibling of the Spice Merchant who has hired her part-time. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in a small mountains village. She has chosen to use the inheritance that was left to her frivolously. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She would like to get married and retire; and revenge
Ideals: Logical. Bonds: Has a crush, Nature, Rich, Enemies. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 90 pp. Black pearl (1000 gp). Sardonyx (20 gp).
Boddynock Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear tan tank tops with blue pants. He keeps his long blonde hair kept up in a rat tail. His blue eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of northern immigrants he idolized his father. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 2 years later his spouse died after the birth of his son. Heartbroken, Boddynock never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He's repulsed by the PC; and he is content
Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: In love, Immigrant. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Minor magic item.
Anne Stansfield, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears dark leathers with embroidery. Her blonde hair is singed and shortened. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Anne embodies much of what other species detest in the Humans. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born in the north. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Slave. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Wobbles Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear tan tank tops with blue pants. His red hair is smooth and relatively long. His eyes are amber and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Athletic, Artistic. Bonds: Attractive, Family, Poor. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Rolf Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man likes to wear ponchos typically of a light yellow in addition to tight pants. His brown hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.
History: He was born the only child of a wealthy merchant. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Tanner like his father before him.
Motivation: Expand his business; and he wants to get laid
Ideals: Athletic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Xanaphia Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears just a blue suit. Her moppish chestnut hair is in a traditional bowl cut. She is baby faced.
Personality: She is a Banker first and foremost. She believes firmly that knowledge should be universal. She is a ruthless business woman, a trait she acquired from her father.
History: Xanaphia was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now travels the world, in search of power and loot.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Bonds: Job, Poor, Adventurer, Criminal record. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 5 (-3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Verin Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is smooth and relatively long. Her face is scarred and worn.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in the east her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Terse. Bonds: Poor. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
