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NPC Generator

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Advanced [show]


Dell Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she has a large red mantle and cape that has been intricately interwoven into her white robe. She wears a colorful flower in her silver hair. She wears a mask on her face.

Personality: She snorts whenever she laughs or is feeling confident. She does not believe in violence as a means to an end. She is a dedicated Knight but believes her peers are too gung-ho.

History: She got into the Knight business at a young age. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dell took refuge in the ruined castle and found the beat up sickle and armor she uses now. She inherited the family business which she has now maintained for 9 years.

Motivation: She uses money and sex appeal to get what she needs; and to be a performer again

Ideals: Pacifist. Bonds: Attractive, Job, Nature, Rich. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Dell Greenbottle, Female Halfling Monk 5
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 18 (+4)11 (+0) 12 (+1)17 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Traki Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing the road beaten gear of a warrior, marred by beers. His red hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He dislikes all the random violence that takes place in the north. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His arcane abilities were realized during a raid on his village. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Traki Mellerelel, Male Elf Paladin 13
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 60 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Deception +4, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Chrysoberyl (100 gp). Tourmaline (100 gp).


Social Check DCs


Flame Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is well dressed, but even with her fine clothing she looks run-down. Her fur is cut close to her head. Her eyes are copper and she is always smoking a pipe.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village she learned the ways of the warrior from her father. Flame abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Since then, she has sought to make the best of life.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Flame Of Claws, Female Tabaxi Cleric 13
Medium (6'0") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 74 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Kallista Light, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her silver hair up. Her white eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Kallista lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Healer and was forced into it by her family.

Ideals: Fighting, Athletic. Bonds: Religious, Adventurer, Family. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Kallista Light, Female Tiefling Commoner 3
Medium (4'11") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 11 (+0)19 (+4)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. 1 Masterwork Musical instrument.


Social Check DCs


Modean Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear black clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His black hair is drawn into a tight pony tail with a card scrunchie. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Gifted, Artistic. Bonds: Slave, Job. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Modean Ecstasy, Male Tiefling Expert 3
Medium (5'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills Medicine +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. 2 Tanglefoot bags.


Social Check DCs


Mantus Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy black suit. His dark red hair is smooth and relatively long. He has gleaming, smiling silver eyes.

Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal music training, and achieved minor success. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane, Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Mantus Rise, Male Tiefling Commoner 5
Medium (6'3") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)6 (-2) 16 (+3)21 (+5)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +1

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Elaim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a sai. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Opinionated. Flaws: Fearful, Addict, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Elaim Loderr, Male Dwarf Monk 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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