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NPC Generator

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Advanced [show]


Arara Aloro, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan tunic with grey highlights, and long yellow pants that bunch up around her shoes. She sports a flattop hair cut. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is business-like. She takes instructions and follows them to the letter. She has all her life been fascinated with poetry.

History: Arara was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She struck the Stableman job and began her own company from there.

Motivation: Wants a kiss; and to unite with her brother

Ideals: Professionalism, Artistic. Bonds: Family, Job, Has a crush. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Arara Aloro, Female Elf Monk 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)10 (+0) 17 (+3)14 (+2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 4 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Akmen Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His red hair, when down, is lengthy. He has a dull look in his white eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Akmen Virtue, Male Tiefling Expert 1
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" southern man, he usually wears his pastel robe and has his scimitar always slung over his shoulder. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are yellow.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.

History: Born in the south his family was never financially stable. Cursed with vampirism at a very young age, Leaf has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Passionate, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Leaf Candle, Male Tabaxi Adept 4
Medium (6'4") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)7 (-2) 10 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nákra Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light white in addition to tight pants. He wears his silver hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a slaver, Nákra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Mentor, Rich. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Nákra Upton, Male Half-Orc Expert 4
Medium (6'4") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)7 (-2) 15 (+2)3 (-4)
Skills Animal Handling +4, History +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Leaf Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel shirt with thin black vertical stripes and brown pants. His orange fur is still thick. His fierce blue eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born at the edge of vast plains. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and to end his boredom

Flaws: Antagonistic, Mundane. Bonds: Enemies, Nature, Rich. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Leaf Timber, Male Tabaxi Fighter 7
Medium (6'7") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)19 (+4)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Borun Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Borun was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: Retire the richest man in the north; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Family, Military. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Borun Stoutman, Male Halfling Warlock 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Bradly, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown vest and prefers red and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long red hair reaches down to her waist. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Herleva grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Herleva took refuge in the old dungeon and found the beat up sai and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Herleva was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: A need for knowledge about a nearby landmark; and many gnolls want her driven away

Flaws: Ugly, Sensitive. Bonds: Adventurer, Nature, Enemies. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Herleva Bradly, Female Human Wizard 6
Medium (6'1") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)10 (+0) 18 (+4)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Deep green spinel (130 gp). Golden yellow topaz (1100 gp).


Social Check DCs

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