Morgran Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light grey in addition to tight pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is black, silky, and of moderate length. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.
History: When he was but 7 years old his parents immigrated from the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 sp.
Rosalind Kendal, Female Human [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her dagger. Her blonde hair is well kept. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is able to make almost anything out of random pieces of junk.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of her daughter; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Family. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp.
Vicky Harley, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many white ritualistic tattoos. She tends to wear a large brown jacket. Her white hair is knotted and matted. Her face is covered beneath a completely black helmet.
Personality: She is overprotective of those who hire her services. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When she was but 6 years old her parents immigrated from the west. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She feels the way she acts is they only way to get by in the world; and she wants to meet her childhood hero
Ideals: Impeccable. Bonds: Guardian, Rich, Immigrant, Adventurer. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Banded mail. 1 Chain shirt.
Joser Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his long golden hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Disciplined, Justice. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 139 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnome, Undercommon, Auran
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Deep green spinel (110 gp). Jet (110 gp). Brown-green garnet (110 gp). Star ruby (800 gp). Azurite (13 gp). Chalcedony (40 gp). Chrysoberyl (110 gp). Golden yellow topaz (900 gp). Smoky quartz (40 gp). Violet garnet (900 gp). Emerald (800 gp). Coral (110 gp). Rhodochrosite (13 gp). Amethyst (110 gp). Moonstone (40 gp). Carnelian (40 gp). Moss agate (13 gp). Amber (110 gp). Chalcedony (40 gp). Star rose quartz (40 gp). Peridot (40 gp). Violet garnet (900 gp). Eye agate (13 gp). 1 Medium magic item.
Aym Torment, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her long purple hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is obsessed with a lost civilization.
History: Aym was born in the west. At a young age she loved to build and create. As a young adult she joined a group advocating for an improvement in Tiefling conditions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp. Aquamarine (1200 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item.
Vorka Melancon, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She has a moderate pudge and is not very fit. She sports a flattop hair cut. Her brown eyes have a joyful gleam in them most of the time.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also is a firm believer in the womanly ideal.
History: Sold as a small child to a brothel owner, Vorka was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Vorka liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and to reunite with her absent father
Flaws: Cynical, Impulsive. Bonds: Attractive, Mentor, Nature. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Fivin Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries clubs. He has a very tight haircut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of western immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Fivin and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 5 (-3) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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