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NPC Generator

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Advanced [show]


Shaena Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is well dressed, but even with her fine clothing she looks run-down. Her hair is short and chestnut. Her eyes, though not visible through her cowl, are green.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she is compelled to act according to her religious beliefs

Ideals: Athletic. Flaws: Mundane, Disease, Racist. Bonds: Religious. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Shaena Wiseacre, Female Halfling Fighter 5
Small (2'11") Halfling, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Eyepatch with mock eye of sapphire and moonstone (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kaladan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long scarlet crest kept up in a rat tail. His fierce gold eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family Kaladan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kaladan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: To unite with his brother; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Family, Criminal record. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Kaladan Daardendrian, Male Dragonborn Cleric 5
Medium (6'7") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills History +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is muscular with a powerful set of arms. His golden hair is still thick. His violet eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zook took refuge in the large cave and found the beat up warhammer and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Sage; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Nature, Has a crush. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Zook Nucklestamp, Male Gnome Bard 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Anakis Patience, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anakis is combative with any and all who dare try her patience in the slightest.

History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Mayor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Spy and was forced into it by her family.

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Anakis Patience, Female Tiefling Monk 6
Medium (4'8") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)11 (+0) 14 (+2)17 (+3)
Skills Deception +6, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. Obsidian (14 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His skin is fair and his fingers are delicate and long. He has no hair. His eyes are brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. His childhood dream was to be a Farmer, but he was a colossal failure. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: To be a Farmer again; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Rael Lathalas, Male Elf Cleric 11
Medium (4'9") Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 29000 sp. Sardonyx (70 gp). Black pearl (200 gp). Malachite (4 gp). Brown-green garnet (150 gp). Obsidian (4 gp). Star rose quartz (70 gp). Malachite (4 gp). Black opal (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His white hair is smooth and relatively long. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Arnold was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: He loathes his own lifestyle; and to share knowledge with the world

Ideals: Joker, Optimist, Logical. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Arnold Easton, Male Human Monk 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)17 (+3) 5 (-3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 7
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 50 gp.


Social Check DCs


Pallabar Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'2" and wears light armors faded through time and improper care. He wears his brown hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Disciplined, Artistic, Gifted. Bonds: Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Pallabar Sympony, Male Gnome Commoner 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)16 (+3) 8 (-1)13 (+1)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Giant, Goblin, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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