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NPC Generator

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Advanced [show]


Matilda Shirley, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a faded coat and loose pants complete with wide-brimmed hat. She is an epitome of beauty. Her hair is red and curly. She has green eyes and a brown hat with a white feather.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Matilda reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is content; and she uses money and sex appeal to get what she needs

Flaws: Shy, Mundane. Bonds: Attractive, Rich, Military. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Matilda Shirley, Female Human Barbarian 10
Medium (6'1") Human, True Neutral (CR 10)
Armor Class 13
Hit Points 85 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Acrobatics +7, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7

Possessions: 270 pp. Onyx (60 gp). Violet garnet (500 gp). Zircon (60 gp). Aquamarine (500 gp).


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this southern man prefers to wear brown pants and tee shirts. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He is irascible and easily irritated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Athletic, Justice. Flaws: Antagonistic, Insane. Bonds: Military. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Einkil Bloodkith, Male Dwarf Warrior 8
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. He keeps his golden hair in a pixie cut. He has violet eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. Zook liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist. Bonds: Rich, Criminal record, Nature, Immigrant. Occupation: Courier

Voice: Eastern European accent

Attributes [hide]

Zook Sympony, Male Gnome Paladin 14
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 84 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 9 (-1)17 (+3)
Skills Deception +8, Medicine +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Brass mug with jade inlays (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold music box (3000 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Whurdred Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing the road beaten gear of a warrior. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is a Body Guard first and foremost. She believes firmly that knowledge should be universal. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the north to a Body Guard, Whurdred learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off her debts; and money/treasure

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Rich, Debt. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Whurdred Dankil, Female Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 320 gp.


Social Check DCs


Surina Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and she perpetually has her warhammer ready. Her silver crest is greasy and uncared for. Her red eyes dart from person to person.

Personality: Prone to second guessing herself, she comes off as nervous. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Surina is combative with any and all who dare try her patience in the slightest.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Entrepeneur. Flaws: Ugly, Shy. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Surina Tiammanthyllish, Female Dragonborn Wizard 16
Medium (6'1") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 48 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)17 (+3) 8 (-1)12 (+1)
Skills Medicine +4, Religion +8
Senses Passive Perception 9
Languages Common, Druidic, Infernal, Terran
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444433

Possessions: 9000 gp. Violet garnet (500 gp). Sardonyx (80 gp). Brown-green garnet (130 gp). Freshwater pearl (14 gp). Tiger eye turquoise (14 gp). Aquamarine (500 gp). Azurite (14 gp). Banded agate (14 gp). Iolite (80 gp). Pink pearl (130 gp). Citrine (80 gp). Deep blue spinel (500 gp). Blue quartz (14 gp). Tourmaline (130 gp). Pink pearl (130 gp). Brown diamond (7000 gp). Golden pearl (130 gp). Onyx (80 gp). Freshwater pearl (14 gp).


Social Check DCs


Huru Northcott, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she usually wears her white robe and has her ceremonial dagger always slung over her shoulder. She wears a colorful flower in her blonde hair. She wears large thick round spectacles.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born several months after her mother was called into army service. Through the years after Huru was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Huru's mother didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well.

Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Military. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Huru Northcott, Female Half-Orc Sorcerer 1
Medium (4'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)12 (+1) 16 (+3)9 (-1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp.


Social Check DCs


Beloril Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears brown trousers with pastel and blue striped suspenders. He wears various colorful collared shirts. His golden hair is cut short. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker, Logical, Gifted. Bonds: Rich, Adventurer. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Beloril Rumnaheim, Male Dwarf Wizard 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 56 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 13 (+1)6 (-2)
Skills Deception +2, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 3000 gp. Malachite (13 gp). Brown-green garnet (60 gp). Blue quartz (13 gp). Alexandrite (1100 gp). Rose (70 gp). Lapis lazuli (13 gp). Star ruby (800 gp). Rhodochrosite (13 gp). Banded agate (13 gp).


Social Check DCs

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