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NPC Generator

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Advanced [show]


Pearl Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has styled her golden hair well, parting it to the left. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in the north her family was never financially stable. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend.

Flaws: Terse, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Pearl Greenleaf, Female Halfling Rogue 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 6 (-2)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shamil Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a weathered and beat up set of banded mail beneath an oversized tan coat. With wild silver hair. Her eyes are brown and beady.

Personality: She dislikes all the random violence that takes place in the north. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Pacifist, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Shamil Scheppen, Female Gnome Cleric 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)6 (-2) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Glim Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Roofer does. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant amber.

Personality: Glim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with music.

History: Glim lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Extrovert, Artistic, Fighting. Bonds: Job, Family. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Glim Fabblestabble, Male Gnome Adept 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 14 (+2)7 (-2) 14 (+2)14 (+2)
Skills Performance +4, Religion +0
Senses Passive Perception 12
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Bertram Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow costume with the symbols of strength on his torso. He has a golden handlebar mustache and slicked back golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and he's looking for his big break

Ideals: Justice, Philantrophist. Flaws: PTSD. Bonds: Adventurer, Religious. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Bertram Gyula, Male Half-Elf Druid 4
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)15 (+2) 17 (+3)11 (+0)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp. Obsidian (4 gp). Malachite (4 gp). White pearl (150 gp). Amethyst (150 gp). 1 Minor magic item.


Social Check DCs


Euron Wit, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy chestnut hair. His eyes are a pleasant gold.

Personality: Euron wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his brother before him, after school he went straight into learning to become a Priest. He has dedicated himself to building a better trade route.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Euron Wit, Male Tiefling Ranger 8
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Arcana +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 70 pp. Red spinel (140 gp). Blue quartz (5 gp).


Social Check DCs


Phelaia Wary, Female Tiefling [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She tends to wear a large green jacket. Her hair is dark red and very short. She has black eyes.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She uses divination through singing.

History: Sold as a small child to a necromancer, Phelaia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Artistic, Gifted, Justice. Bonds: Attractive, Mentor, Adventurer. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Phelaia Wary, Female Tiefling Paladin 13
Medium (5'8") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 68 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)12 (+1) 8 (-1)12 (+1)
Skills History +5, Insight +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Iolite (50 gp). White opal (1300 gp). Star rose quartz (50 gp). Violet garnet (700 gp). Red spinel (80 gp). Golden yellow topaz (700 gp). Sardonyx (50 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses well, typically a more casual-formal manner. Her cinnamon fur is braided into rings. She is baby faced.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is skeptical of what others tell her and is slow to trust.

History: She was born on a small isolated farm. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it

Flaws: Selfish, Shy. Bonds: Attractive, Nature, Rich. Occupation: Barber

Voice: French accent

Attributes [hide]

Emerald Running, Female Tabaxi Wizard 3
Medium (5'9") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2600 sp.


Social Check DCs

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