Erias Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a grey suit. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. His chestnut hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Erias does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Erias was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Insane, Depressed. Bonds: Military. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 700 sp. Sard (40 gp). Jet (160 gp). Silver pearl (160 gp). 1 Everburning torch.
Jocelyn Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has silver hair. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Jocelyn was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 63 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Terran, Druidic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Chrysoberyl (150 gp). Amethyst (150 gp). Tiger eye turquoise (16 gp). Banded agate (16 gp). Alexandrite (700 gp). Banded agate (16 gp). Chalcedony (30 gp). 1 Medium magic item.
Medrash Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His crest is white and curly. He is baby faced.
Personality: Medrash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: Many brigands want him driven away; and a deep hatred of brigands
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Poor, Enemies, Immigrant. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Gormogord Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His tied-back hair is white. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Gormogord studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Criminal record, Debt. Occupation: Farmer
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Dee Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dark leathers with embroidery. Her golden hair is cut short. Her eyes are gray and she is always smoking a pipe.
Personality: She is very quiet and rarely speaks above a whisper. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Dee lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Immigrant, Has a crush. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 34000 sp. Golden yellow topaz (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Valida Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears professional attire. Her blonde hair is thinning but still full. She wears round tiny glasses practically rammed into her face.
Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Sculptor but believes her peers are too gung-ho.
History: She was born in the east, but her parents moved at a very young age to the west. Her first spouse was a Priest, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: To prove her worth to the world.
Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Family. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Adrie Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears skinny pants and wears a blue and tan robe with the hood down. She has slicked back silver hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the east, but her parents moved at a very young age to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She moves from town to town, unable to find a place to settle.
Motivation: Expand her business; and further expansion of business
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 56 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. A delicate silver chain set with a tourmaline (100 gp). Gold music box (2000 gp). Brass mug with jade inlays (400 gp). Gold and ruby ring (7000 gp). Jeweled gold crown (4000 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!