Guy Trollope, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Carter. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of orcs once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Performer, but he got bored and became a Carter. Days after completing his studies, news broke out that his hometown was attacked by orcs. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He wants revenge against orcs; and sabotage a competitor
Bonds: Job, Attractive, Enemies, Slave. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. 1 Chain shirt.
Avelina Conway, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing colorful clothing, dressed as a Ploughman. She is tall, broad shouldered and powerfully built. She wears her auburn hair up in a very large beehive style do. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She has always had a great fascination with Dragonborn culture. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in the south, but her parents moved at a very young age to the east. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She left for the south, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions; and she is terrified, and will act out of fear
Flaws: Racist, Fearful. Bonds: Attractive, Immigrant, Debt, Religious. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Smoky quartz (50 gp).
Gomory Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman wears a fancy black dress. Her clothes are grease stained in places. Her hair is blue and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: A skeptical and narcissistic woman, Gomory's first love is herself. Her second love is also herself. She does not trust anyone and sleeps with one eye open.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 8
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 500 gp. Aquamarine (700 gp). Coral (130 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.
Sethrekar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green tunic with pastel highlights, and long white pants that bunch up around his shoes. He is portly but not overly obese. His black crest is braided into rings. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sethrekar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Nature. Occupation: Server
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 14)
Armor Class 9
Hit Points 127 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
Possessions: 3000 gp. 1 Medium magic item.
Left-Handed Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy pastel pantaloons and a violet scarf. His gray fur is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast plains. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Secretive. Bonds: Poor, Job, Nature. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 98 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold dragon comb with red garnet eye (700 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item.
Darrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of greatswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful slaver made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Many drow want him driven away; and someone believes him a fraud
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Enemies, Mentor, Rich. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Delre Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and lanky with angular features, she is an attractive figure. She wears a worn and beaten armor. Her hair is blonde and curly. Her fierce amber eyes like to dwell on things.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Delre was born with her father's beautiful face. Delre was born on a far western mountains where she grew up under the tutelage of her father, an expert Guard. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Philantrophist. Bonds: Attractive, Guardian, Immigrant, Adventurer. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 18 (+4) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Terran, Abyssal, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 8000 cp. 4 Tanglefoot bags.
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