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Advanced [show]


Gomory Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear violet pants and tee shirts. His golden hair is greasy and uncared for. This gray eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Gomory Zhanini, Male Half-Elf Rogue 2
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 900 sp. 1 Darkwood Shield.


Social Check DCs


Cask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. He has a small toy that he constantly fidgets with.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: Antagonistic, Addict. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Cask Timber, Male Tabaxi Wizard 3
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 8 (-1)6 (-2) 12 (+1)15 (+2)
Skills Performance +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1800 sp.


Social Check DCs


Marigold Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is generally well dressed albeit a few years behind the times. Her red hair is smooth and relatively long. She wears large thick round spectacles.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 4 years old her parents immigrated from the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marigold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and tabaxi compassion

Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Marigold Shadowquick, Female Halfling Warrior 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 8000 sp. Tourmaline (50 gp). Eye agate (16 gp). Banded agate (16 gp). 1 Minor magic item.


Social Check DCs


Hoshû Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. He has green eyes and a black hat with a grey feather.

Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Artistic. Bonds: Rich, Attractive, Family. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Hoshû Lincoln, Male Half-Orc Barbarian 3
Medium (5'2") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)10 (+0) 12 (+1)8 (-1)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Lorilla Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan feathered hat and tan clothes. Her skin is fair and her fingers are delicate and long. Her blonde hair is kept up in a ponytail inside a feathered hat. She has violet eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Her parents moved while she was still in utero so she is the first generation to be born here. There was a wharf not far from home where she often wandered off to fish. Being a Stableman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane. Bonds: Criminal record, Immigrant, Nature, Rich. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Lorilla Dunben, Female Gnome Druid 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 17 (+3)11 (+0) 13 (+1)6 (-2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Rosamund Kensley, Female Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern woman wears a brown collared shirt and red skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rosamund took refuge in the large cave and found the beat up scythe and armor she uses now. Due to her spouse's obsession with being a Mortician they were divorced and she won custody of their son. She worked as a Cook, and she later adopted a second son.

Motivation: An old rival family wants her found.

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Rosamund Kensley, Female Human Expert 9
Medium (5'9") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Nature +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Carved bone or ivory statuette (100 gp).


Social Check DCs


Glûk Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Blacksmith. He wears his red hair down. His brown eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Glûk was raised in a hard working conservative environment. Glûk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Glûk Benson, Male Half-Orc Sorcerer 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Aquan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 130 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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