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NPC Generator

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Advanced [show]


Ar-Karo Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears black trousers with white and green striped suspenders. He wears various colorful collared shirts. His golden hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Ar-Karo lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Bonds: Poor, Attractive, Adventurer, Family, Religious. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Ar-Karo Gracey, Male Half-Orc Expert 7
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)5 (-3) 12 (+1)8 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 80000 cp.


Social Check DCs


Jade Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a pastel cloak and cross-gartered black stockings. His fur, while still mostly beige, has prominent grey streaks. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Ugly, Greedy, Mundane. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Jade Of Spirit, Male Tabaxi Paladin 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)18 (+4) 16 (+3)12 (+1)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 13
Languages Common, Undercommon, Aquan, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 330 gp.


Social Check DCs


Adran Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His blonde hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Adran grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Athletic, Professionalism. Bonds: Attractive, Adventurer. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Adran Xistsrith, Male Elf Aristocrat 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Athletics +0
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Helgret Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears tight fighting clothing, which leaves very little to the imagination. She has wavy blonde hair. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: Helgret is depressed about a lot of things. She tends to be a nihilist. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the west her family was never financially stable. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.

Motivation: She feels kind of lost in life.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Poor, Attractive. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Helgret Caebrek, Female Dwarf Expert 10
Medium (4'1") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 48 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 11 (+0)6 (-2)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Auran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1600 gp.


Social Check DCs


Clerebold Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful wizard made him what he is. When Clerebold reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Clerebold Gentry, Male Half-Elf Warrior 4
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 44000 sp. Banded agate (11 gp). Hematite (11 gp). Red-brown spinel (110 gp). Eye agate (11 gp). 1 Minor magic item.


Social Check DCs


Vondal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: Gifted from a young age, Vondal studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Greedy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vondal Holderhek, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)6 (-2) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 9000 cp. 1 Silver holy symbol.


Social Check DCs


Qualen Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries bastard swords. He wears a colorful flower in his auburn hair. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Qualen was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Qualen's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qualen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Qualen Reese, Male Gnome Bard 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Auran
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs

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