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NPC Generator

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Advanced [show]


Râsh Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and sports black clothing, slightly heavier than average wear. He wears a colorful flower in his red hair. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Râsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Nature. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Râsh Graeme, Male Half-Orc Monk 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 110 gp. 1 Breastplate.


Social Check DCs


Drenna Darlington, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears black trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her skin is also unnaturally pale. She has wavy brown hair. She wears large thick round spectacles.

Personality: She dislikes all the random violence that takes place in the west. She has all her life been fascinated with music.

History: Sold as a small child to a brothel owner, Drenna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has never given up on her music dream.

Motivation: She is currently in port desperately looking for someone to get her out; and a deep hatred of gnolls

Ideals: Pacifist, Artistic. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Drenna Darlington, Female Half-Orc Fighter 2
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)9 (-1) 12 (+1)6 (-2)
Skills Deception +0, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp.


Social Check DCs


Ilanis Othronus, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has the majority of her body covered in plate. With wild brown hair. Her eyes are gray and catlike.

Personality: She loves telling others what to do and how they should feel about things. She is obsessed with finding treasure.

History: She was born in the south, but her parents moved at a very young age to the west. She found a children's book about a Elf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Athletic, Opinionated. Bonds: Adventurer, Immigrant. Occupation: Banker

Voice: American accent

Attributes [hide]

Ilanis Othronus, Female Elf Fighter 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Braak Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright brown hair and a scraggly beard. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Religious. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Braak Alton, Male Half-Orc Ranger 6
Medium (6'5") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp.


Social Check DCs


Anselm Nash, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. His chestnut hair and beard is wavy and long. He has a dull look in his brown eyes.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 18th year, his parents were killed by a brigands raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and many brigands want him driven away

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Poor, Enemies. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Anselm Nash, Male Human Ranger 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp.


Social Check DCs


Serpent Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. His orange fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: Serpent speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: Serpent was raised in a hard working conservative environment. A gifted student he started as a Healer, but he got bored and became a Spice Merchant. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Healer; and expand his business

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Serpent Mist, Male Tabaxi Warrior 6
Medium (5'2") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 16 (+3)10 (+0)
Skills Athletics +3, Nature +6
Senses Passive Perception 13
Languages Common, Auran, Goblin, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salanop Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a faded coat and loose pants complete with feathered hat. She wears a feathered hat to cover her moderate length black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Slave Trader business.

History: She was born to loving parents in a slum to the east. In her 14th year, her parents were killed by a goblins raid, leaving Salanop alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Salanop was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Salanop Murnig, Female Gnome Adept 12
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 11
Hit Points 59 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)9 (-1) 9 (-1)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Jasper (80 gp). Hematite (14 gp). Black pearl (1300 gp). Chalcedony (80 gp). Obsidian (14 gp). Amber (50 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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