Liftrasa Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her brown hair is heavily combed to the left. She is very pretty but has cold, dead eyes.
Personality: Liftrasa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in the south, but her parents moved at a very young age to the west. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their daughter. She worked as a Locksmith, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. Red-brown spinel (140 gp). Amethyst (140 gp). 1 Alchemist’s fire. 2 Antitoxin. 1 Everburning torch. 2 Antitoxin.
Great Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His long black fur is drawn into a two foot long braid. His fierce yellow eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small desert village. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He now mingles about in high society.
Motivation: He is greedy; and to reunite with his absent father
Ideals: Fighting. Flaws: Racist. Bonds: Nature, Rich, Family. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2400 gp. Red-brown spinel (130 gp). Red-brown spinel (130 gp). Amber (130 gp). Violet garnet (200 gp). Malachite (16 gp). Aquamarine (200 gp). Azurite (16 gp). Rose (70 gp).
Senteq Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears rags and sports a simple walking cane, marred by beers. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Senteq hails from a village terrorized by giants. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Banker job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Ugly, Secretive, Racist. Bonds: Poor, Job, Enemies. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp.
River Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown fur is lengthy. Her green eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done she does not care how it got done.
History: When she was but 6 years old her parents immigrated from the west. River was born on a far western desert where she grew up under the tutelage of her father, an expert Merchant. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has a crush on the local Cook; and wants a kiss
Ideals: Joker, Professionalism, Persistence. Bonds: Immigrant, Has a crush. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 83 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 300 pp. Rose (70 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item.
Elama Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is well dressed, but even with her fine clothing she looks run-down. She sports white long hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the west to a Armorer, Elama learned a great deal about her father's area of expertise. While studying, she fell in love. They married and had a son. She has achieved small success as a Armorer.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined. Flaws: Shy. Bonds: Job, In love. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 32 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Auran, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: Large well-done wool tapestry (100 gp). Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver comb with moonstones (400 gp). Jeweled anklet (2000 gp).
Neega Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a sickle on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly black, has prominent grey streaks. Her eyes are likewise violet.
Personality: She has always had a great fascination with Gnomish culture. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Neega was left her mother's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Neega fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Military. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1000 gp. Onyx (30 gp). Fiery yellow corundum (900 gp). Rhodochrosite (8 gp). Golden yellow topaz (1600 gp).
Kallista Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the west to a Mercenary, Kallista learned a great deal about her mother's area of expertise. Through the years after Kallista was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Kallista's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Mercenary.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 62 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Aquan, Celestial
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
Possessions: 1700 pp.
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