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Advanced [show]


Seraphina Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. She keeps her white hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Seraphina was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Slave Trader again; and she is unsatisfied with her job

Ideals: Opinionated. Flaws: Ugly, Impulsive, PTSD. Bonds: Rich, Job. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Seraphina Strongbones, Female Halfling Expert 8
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 19 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 8 (-1)7 (-2) 15 (+2)15 (+2)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. White pearl (90 gp). Golden yellow topaz (700 gp). Tiger eye turquoise (14 gp). Alexandrite (700 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'8", this woman wears suspenders and brown workpants. Her shirt is violet, and she wears a heavy brown leather apron most of the time. Her brown fur is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She uses divination through singing.

History: Born to a pair of adventurers, Pelt grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She struck the Body Guard job and began her own company from there.

Motivation: She is currently in port desperately looking for someone to get her out; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Selfish. Bonds: Adventurer, Job, Slave. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Pelt In the Wind, Female Tabaxi Aristocrat 5
Medium (5'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Mozikth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green cloak and cross-gartered brown stockings. His copper crest is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Flaws: Ugly, Fearful. Bonds: Job, Criminal record, Poor. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Mozikth Orexijandilin, Male Dragonborn Barbarian 13
Medium (6'4") Dragonborn, Neutral Evil (CR 13)
Armor Class 8
Hit Points 92 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)18 (+4) 15 (+2)14 (+2)
Skills Insight +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic, Orc, Halfling, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +2 / 4d4-2, Grapple +1

Possessions: 900 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She dresses in brown turtlenecks beneath a white coat with black slacks. Her whole body is exceptionally muscular. Her brown fur is greasy and uncared for. Her face is covered beneath a completely black helmet.

Personality: Two Llamas wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants her loneliness to end; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Two Llamas Of Ivory, Female Tabaxi Wizard 6
Medium (6'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 8
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills History +6, Stealth +1
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Draconic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 400 gp.


Social Check DCs


Ahinar Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. Her black hair is well kept. She has gleaming, smiling amber eyes.

Personality: She is a Dilettante first and foremost. She believes firmly that knowledge should be universal. When she's not drinking or sleeping the drinks off, she's doing singing.

History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Fortune-teller, but she was a colossal failure. She's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new dilettante responsibilities is difficult

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Ahinar Suithrasas, Female Elf Warlock 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 13000 cp.


Social Check DCs


Rimple Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish auburn hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Rimple took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Logical, Gifted. Flaws: Fearful. Bonds: Family, Job. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Rimple Fapplestamp, Male Gnome Fighter 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Matilda Harrington, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and carries glaives. Her white hair is lengthy. Her face is covered beneath a completely black helmet.

Personality: Matilda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. During her travels, Matilda and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Matilda discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Matilda fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a sailor and was forced into it by her family

Ideals: Fighting, Extrovert, Gifted. Bonds: Mentor. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Matilda Harrington, Female Human Adept 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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