Oolah Carlisle, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman tends to wear a large white jacket, and sports empty pouches on her belt. Her hair, while still mostly blonde, has prominent grey streaks. She has a dull look in her blue eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was an apprentice working in her father's forge. She's also a talented Marshal, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and to find somewhere to settle down
Ideals: Disciplined. Flaws: Mundane. Bonds: Rich, Religious, Job. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 300 gp.
Kristryd Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this northern woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her auburn hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily eccentric. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kristryd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 360 gp. 1 Banded mail.
Adelard Warwick, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a grey suit, tan shirt, and white tie and is in decent physical shape. His brown hair and beard is wavy and long. His eyes are green and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.
History: Born to a Architect, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Tordek Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, grey cloak. His blonde hair is thinning but still full. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born on a small isolated farm. In his 11th year, his parents were killed by a gnolls raid, leaving Tordek alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.
Motivation: He seems to be bored by most things; and he wants revenge against gnolls
Flaws: Insomniac, Addict, Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 gp.
Jebeddo Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears many layers of old clothing at all times. His red hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor, Religious. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 69 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 200 pp. Carnelian (50 gp). Jade (140 gp). Violet garnet (200 gp). 1 Medium magic item.
Greethen Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. He keeps his long scarlet crest kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: He was born on a small isolated farm. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Sabotage a competitor.
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Job, Nature. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Sannl Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized amber on her left hand. Her hair, while still mostly chestnut, has prominent grey streaks. She has a tattooed face.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Gifted from a young age, Sannl studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has never given up on her music dream.
Motivation: To prove her worth to the world.
Ideals: Artistic, Gifted. Flaws: Impulsive, PTSD. Bonds: Rich. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 360 gp.
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