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NPC Generator

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Advanced [show]


Arnold Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a broad hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Secretive. Bonds: Adventurer, Religious, Criminal record. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Arnold Kane, Male Half-Elf Warrior 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Kilvar Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, grey, dusty cloak. His chestnut hair is styled in orderly dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Kilvar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Addict, Sensitive. Bonds: Slave, Religious. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Kilvar Caebrek, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 18 (+4)9 (-1)
Skills Athletics +3, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Oskar Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long golden beard, and similarly colored long hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. After a long history of fighting, Oskar and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Artistic, Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oskar Brazzik, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills Acrobatics +0, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Finellen Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears baggy brown pantaloons and a white scarf. She has moderate length auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Finellen wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved out east to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To be a Stableman again; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Finellen Loderr, Female Dwarf Monk 4
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Spring In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a tight fitting pastel shirt and pants. His left leg appears badly burned and disfigured. He wears his orange fur down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Spring In Woods, Male Tabaxi Warrior 10
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 8
Hit Points 61 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +2, Nature +6
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +6

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Williamina Denholm, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She is physically well-built. She wears her black hair up. Her green eyes have a joyful gleam in them most of the time.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult.

Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Williamina Denholm, Female Human Druid 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Flame Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a brown tunic with violet highlights, and long green pants that bunch up around her shoes. She wears her brown fur down. Her eyes are hazel and beady.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Animals are drawn to her, and she is able to talk to them.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Flame Of World, Female Tabaxi Fighter 7
Medium (4'9") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 7000 sp. Malachite (13 gp). Deep blue spinel (200 gp).


Social Check DCs

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