Himo Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow tunic with blue highlights, and long brown pants that bunch up around his shoes. His long brown hair is drawn into a two foot long braid. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. After a long history of fighting, Himo and his spouse have recently divorced.
Motivation: Regain custody of his son; and he's repulsed by the pc
Ideals: Gifted. Flaws: Addict, Antagonistic, Impulsive. Bonds: Rich, Family. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 500 gp. Blue quartz (5 gp). Smoky quartz (60 gp). 1 Minor magic item.
Thoradin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His hair is silver and very short. He has a dull look in his hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He got into the Adventurer business at a young age. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better trade route.
Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac
Bonds: Adventurer, Family, Job, Immigrant, Criminal record. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp.
Chem Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He dresses in black turtlenecks beneath a pastel coat with tan slacks. He has a hunchback. His hair is white and curly. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born several months after his mother was called into army service. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and regain custody of his daughter
Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Family, Military. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 5 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 17 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (900 gp).
Myathethil Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears light armors faded through time and improper care, she is not a threatening figure. Her white hair is thinning but still full. This amber eyed southerner is not easily forgotten.
Personality: She is very quiet and rarely speaks above a whisper. She has all her life been fascinated with writing.
History: Born in a small village she learned the ways of the warrior from her father. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and to reunite with her absent father
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Therlin Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a perfectly clean shirt and pair of pants. She wears her silver hair up. Her eyes are brown.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: To pay off her debts; and she has money and likes to spend it
Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Criminal record, Debt. Occupation: Cook
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 200 gp.
Ida Brandon, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has white hair. Her eyes are likewise amber.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born the only child of a wealthy merchant. Ida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 39 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Elven, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1800 gp.
Bethrynna Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing a perfectly clean shirt and pair of pants. She wears a colorful flower in her white hair. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a pair of adventurers, Bethrynna grew up listening to her father's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Nothing but the best is good enough for her; and doesn't want to be a dilettante and was forced into it by her family
Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer, Family. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points -3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 3 (-4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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