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NPC Generator

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Advanced [show]


Herleva Brandon, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has shaved her head bald. Her gray eyes are passionate and lively.

Personality: She is very quiet and rarely speaks above a whisper. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. As a young adult she joined a group advocating for an improvement in Human conditions. She now travels the world, in search of power and loot.

Motivation: Her religion dominates her actions; and she wants to meet her childhood hero

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Religious, Adventurer. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Herleva Brandon, Female Human Paladin 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 17 (+3)12 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 gp.


Social Check DCs


Bertram Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears yellow painted combat armor at almost all times. His skin is also unnaturally pale. He wears his auburn hair up. His hazel eyes peer out from beneath his deerstalker yellow hat.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Flaws: Ugly, Insane, Hedonist, Disease. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Bertram Hildenman, Male Half-Elf Wizard 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 30000 cp. Onyx (20 gp). Lapis lazuli (11 gp). Amber (100 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Pallabar Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. With bright white hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Rich, Adventurer. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Pallabar Dunben, Male Gnome Barbarian 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Auran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. 1 Masterwork studded leather.


Social Check DCs


Blossom High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear red clothing when she does not wear armor. Her long auburn hair is drawn into a two foot long braid. Her face is scarred and worn.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. She's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job.

Flaws: Ugly, Lazy, Mundane. Bonds: Job. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Blossom High-hill, Female Halfling Wizard 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Chain shirt.


Social Check DCs


Tordek Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man is wearing a perfectly clean shirt and pair of pants. With a patchy silver beard and wild silver hair. His eyes are amber and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful necromancer made him what he is. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: To be a Guard again; and he feels threatened by others

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Attractive, Mentor, Job. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Tordek Silverstone, Male Dwarf Fighter 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 150 gp.


Social Check DCs


Namfoodle Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is calm most of the time but flees social interaction. Namfoodle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Shy, Hedonist. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Namfoodle Sympony, Male Gnome Rogue 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 15 (+2)7 (-2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 270 gp.


Social Check DCs


Gerbo Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears his hair in dreadlocks. This violet eyed westerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Carpenter, who enjoyed hunting, Gerbo was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Carpenter again.

Flaws: Sensitive, Impulsive. Bonds: Attractive, Nature, Job. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Gerbo Boondiggles, Male Gnome Barbarian 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 8 (-1)13 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Onyx (20 gp). Red-brown spinel (80 gp).


Social Check DCs

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