Raymond Snape, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses like a well dressed Architect does. He is tall, broad shouldered and powerfully built. He has done his best to style his red hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Nature, Family. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
Yurk Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful wizard made him what he is. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Half-Orc people; and to share knowledge with the world
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (300 gp).
Quarion Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a blue collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He sports a long chestnut beard, and similarly colored long hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Bonds: Attractive, Nature, Military, Immigrant. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 82 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. Golden yellow topaz (1000 gp). Moss agate (10 gp). Red garnet (40 gp). Black pearl (1000 gp). Red-brown spinel (40 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She is dressed in an above average manner. Her fur is short and beige. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Tricking was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is drawn into a tight pony tail with a card scrunchie. His gray eyes peer out from beneath his feathered tan hat.
Personality: Eccentric and domineering, Fonkin will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Gnomish conditions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and half-orc compassion
Ideals: Extrovert, Fighting. Flaws: Racist. Bonds: Nature, Poor. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Vani Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vani is combative with any and all who dare try her patience in the slightest.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Religious, Enemies. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Corkitron Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He is muscular with a powerful set of arms. His black hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Corkitron studied abroad. After coming to the age of reason, Corkitron took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Gifted. Bonds: Guardian, Family, Slave. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Giant
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 40000 cp. Brown-green garnet (50 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.
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