Bûth Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear white pants and tee shirts. He has moderate length black hair. His eyes are likewise amber.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.
History: Bûth was raised in a hard working conservative environment. Through the years after Bûth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bûth's mother didn't care for him much, and the feeling was mutual. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 30 gp. 1 Masterwork Common Melee.
Avice Chester, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'8" and wears dark leathers with embroidery. Her brown hair is knotted and matted. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a small toy that she constantly fidgets with.
History: Sold as a small child to a wizard, Avice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Hunter and found it very stressful. She struck the Hunter job and began her own company from there.
Motivation: Nothing but the best is good enough for her; and wants to open a new tavern
Ideals: Joker, Impeccable. Flaws: Addict. Bonds: Mentor, Job. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Carnelian (50 gp). 1 Masterwork Common Melee.
Quelenna Watson, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her auburn hair is lengthy and is close to two feet long. She has several tiny amethyst earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Junk Dealer mother left her crippled. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.
Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Rich, Family. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue costume with the symbols of his god on his torso. His auburn hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gerbo was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Sabotage a competitor.
Flaws: Racist, Disease. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp.
Emmeline Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a violet costume with the symbols of the four houses of cards on her torso. She has chestnut hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also hits on women, regardless of circumstances.
History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying sister.
Motivation: She wants revenge against orcs; and she's in love
Ideals: Gifted. Flaws: Selfish. Bonds: Has a crush, Mentor, Enemies. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Halfling, Celestial
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +6
Possessions: 100 gp.
Williamina Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. She is portly but not overly obese. She sports white long hair. Her violet eyes are slightly larger than normal.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a brothel owner, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Joker. Flaws: Racist. Bonds: Rich, Criminal record, Mentor. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Golden yellow topaz (700 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Detective uniform. His hair is always cut to a buzz. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Morkral and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Military. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1800 sp.
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