Gerald Hayden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He wears his black hair up in a very large beehive style do. His eyes are a pleasant hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Architect, but he got bored and became a Dilettante. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To clean up the streets; and further expansion of business
Flaws: Terse, Insomniac. Bonds: Criminal record, Job, Guardian. Occupation: Dilettante
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Ghaliver High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a white and red robe with the hood down. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He struck the Mercenary job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Poor, Job. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Sylvan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Lapis lazuli (11 gp).
Guy Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. His chestnut hair is cut short. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.
History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He seems to be bored by most things; and he is content
Ideals: Persistence. Flaws: Mundane, Ugly, PTSD. Bonds: Rich. Occupation: Cartwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. Red-brown spinel (100 gp).
Naill Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a tan tunic with blue highlights, and long grey pants that bunch up around his shoes. He has a hunchback. He has styled his black hair well, parting it to the right. He has brown eyes.
Personality: He is mildly Elf supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered north to less war torn lands. He has achieved small success as a Priest.
Motivation: He is wracked by social anxiety; and he is greedy
Flaws: Ugly, Racist, PTSD, Fearful. Bonds: Job, Rich. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Half-Plate.
Gnarsh Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. He wears his black hair up in a very large beehive style do. His eyes are a pleasant green.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: Gnarsh was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice, Pacifist. Flaws: Ugly. Bonds: Family, Nature. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold dragon comb with red garnet eye (1400 gp).
Stannor Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a slight overbite and is overall scrawny. His auburn hair is braided into rings. He wears an eyepatch.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Flaws: Ugly, Selfish, Depressed. Bonds: Family, Rich. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Nicholas Coombs, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. He carries a battered trident and tarnished falchion as well. His red hair is still thick. His eyes are gray.
Personality: Eccentric and domineering, Nicholas will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Nicholas was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Fighting, Extrovert, Persistence. Bonds: Rich, Enemies. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
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