Nil Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy black suit. He keeps his long brown hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Tourmaline (60 gp). Rhodochrosite (6 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Burton, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears a faded coat and loose pants complete with deerstalker hat. She has done her best to style her white hair to look like a famous performer. She has several tiny emerald earrings on each ear.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in a small desert village. She struck it rich when she found rare goods in large quantities. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Find a way to reverse the transformation of her brother; and she is greedy
Flaws: Antagonistic. Bonds: Rich, In love, Nature, Family. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 40000 cp. Aquamarine (1200 gp). Pink pearl (100 gp). Jade (100 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item.
Sheggen Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of his god around his neck, and a shield on his belt. He is muscular with a powerful set of arms. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: His religion dominates his actions.
Ideals: Fighting, Persistence. Flaws: Secretive. Bonds: Rich, Religious. Occupation: Fisher
Voice: Indian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 23 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: Just what you see.
Pallabar Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His auburn hair is singed and shortened. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Pallabar was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Ugly, Depressed, Shy. Bonds: Military. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: Chrysoberyl (40 gp). 1 Simple lock. 1 Good lock. 1 Masterwork Musical instrument. 1 Average lock.
Ivellios Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is matted, messy, and big. His green eyes peer out from beneath his feathered tan hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic, Mundane. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 7000 cp. 1 Half-Plate.
Whurbin Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. His hair is blonde, silky, and of moderate length. His gray eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Rich, Attractive, Criminal record. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 360 gp.
Salanop Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries a battered longsword and tarnished ceremonial dagger as well. Her black hair is lengthy and is close to two feet long. Her blue eyes dart from person to person.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She is the product a well kept family trust fund and as such has never really known need. In her 10th year, her parents were killed by a giants raid, leaving Salanop alone in the world. After a stint in an orphanage, she was adopted. She struck the Dilettante job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 200 gp.
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